A Merc's Life: Howl of the Carrion King [01]


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Houwlou Groulenas

Aodhán looks on in amazement at the Olcan's skill, "Hmph, glad to see you've been paying attention when I've been tending to you Houwlou. So now that the acid's all gone, howsabout we go and see what's on the other side? " the Abhac suggests, even offering to take the lead.
"Aye, my good Abhac. I could have done nothing were it not for your fine example." ;)
OOC: DC is 20 for the STR check to open the door. One more success (DC 10) to Aid Another will do it . . .
Houwlou will lend his strength to the effort. But, alas! The mighty Olcán is of no use in opening doors!
Str check for opening door, aiding others (1d20+3=6)

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    ST(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 



The abhac will wisely stay back from the others, knowing that there's no way he can reach the door through the throng of bodies frantically pushing at it...;)
 


"Ok, now that ya've all taken your turns, mind if I try?" Aodhán says to the others. If they move, the cleric will calmly walk up to the door, draw his axe and proceed to hack his way through.

[sblock=ooc]
Not sure hardness of doors, but a dwarven waraxe should be able to cut through them. I hope.

Oh, If I don't talk to anyone after this. MERRY CHRISTMAS (or Happy Holidays) and enjoy the break/family/friends that goes with this time of year. [/sblock]
 

Aodhán's determined hacking eventually destroys enough of the door that you can see through. The floor and walls on the other side are completely encrusted with the mold that had made its way through the spaces around the door to the dormitory side. The mold is grown up on the floor to a height of about two feet - this is what keeps the door from swinging freely.

A stairway in the room leads downward. The stairs and walls are similarly overgrown with mold, though it is nowhere piled as high as right next to the door (only an inch or so deep in most places).

Updated Map
 


The mold is a very nice mottled brown and yellow-green. You're able to determine that it is fairly innocuous - you wouldn't want to breathe the spoors in any great amount but it shouldn't hurt you through skin contact. Still, the way it's piled up against the door while remaining thin on the ground everywhere else strikes you as odd . . .
 

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