What (in the most basic generic terms) is the driving force that compels your PC to go off and do some dangerous task (like "Slay the Dragon at risk of life and limb?")
So far my list consists of:
* Love (Ex: to rescue the princess)
* Fate/Destiny (Ex: dreams/visions told him to do so)
* Fame (Ex: want to be remembered as the hero who slayed the dragon)
* Fortune (Ex: wants the dragon horde)
* Proving worth (Ex: to prove to someone, some group, or to himself that he can do it, perhaps as a test in order to be able to be of value to that person/group)
* Escape (Ex: he is not seeking the dragon, but going on the dragon quest gets him out of the city and for some reason he needed to leave the city quickly)
* Defense (Ex: he did not seek out the dragon but circumstance brought him there, or brought the dragon to him, and he only fights it in order to not be killed first, or in defense of something he's protecting like the village)
* Duty/Commitment (Ex: he didn't ask for the assignment, but someone wants him to do it and out of loyalty he goes off after the beast)
* Knowledge/Discovery (Ex: not so much after the dragon but for any lore that may be discovered along the way or at the lair or even from the dragon itself)
* Adventure (Ex: was bored and needs the rush of adrenaline)
* Coerced (Ex: Forced by someone else to avoid some sort of penalty against him or his loved ones)
* Tricked (Ex: didn't know what he was getting in to, he just thought he was delivering a pie to an old man in the cave)
* Power (Ex: They learned that by bathing in the blood of this particular dragon, they will gain some personal power benefit like ability to breath fire and ignore fire damage for a month, etc)
* Revenge (Ex: The dragon killed his father, now it must die)
....
Anything to add? Again, keeping it in basic general terms.
This type of list is helpful (to me at least) when stuck on ideas for figuring what motivates a PC...
So far my list consists of:
* Love (Ex: to rescue the princess)
* Fate/Destiny (Ex: dreams/visions told him to do so)
* Fame (Ex: want to be remembered as the hero who slayed the dragon)
* Fortune (Ex: wants the dragon horde)
* Proving worth (Ex: to prove to someone, some group, or to himself that he can do it, perhaps as a test in order to be able to be of value to that person/group)
* Escape (Ex: he is not seeking the dragon, but going on the dragon quest gets him out of the city and for some reason he needed to leave the city quickly)
* Defense (Ex: he did not seek out the dragon but circumstance brought him there, or brought the dragon to him, and he only fights it in order to not be killed first, or in defense of something he's protecting like the village)
* Duty/Commitment (Ex: he didn't ask for the assignment, but someone wants him to do it and out of loyalty he goes off after the beast)
* Knowledge/Discovery (Ex: not so much after the dragon but for any lore that may be discovered along the way or at the lair or even from the dragon itself)
* Adventure (Ex: was bored and needs the rush of adrenaline)
* Coerced (Ex: Forced by someone else to avoid some sort of penalty against him or his loved ones)
* Tricked (Ex: didn't know what he was getting in to, he just thought he was delivering a pie to an old man in the cave)
* Power (Ex: They learned that by bathing in the blood of this particular dragon, they will gain some personal power benefit like ability to breath fire and ignore fire damage for a month, etc)
* Revenge (Ex: The dragon killed his father, now it must die)
....
Anything to add? Again, keeping it in basic general terms.
This type of list is helpful (to me at least) when stuck on ideas for figuring what motivates a PC...
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