Raven Crowking
First Post
Until 4e, it WAS always about damage. At first level, an 8 point hit from a long sword, is a sword through the belly. Only the hardiest of warriors survives that. At 10th level, the same 8 point hit, is only a scratch - the warrior is more skilled, and manages to - almost - turn the sword thrust away, it's merely a painful, but superficial wound - but it's still damage. This is why the 4e mechanics bother me. I can't help but visualize any hit point loss as physical damage, so, healing surges and martial healing powers ruin the entire game for me.
Thank you for providing an example.

You are correct about how earlier hit points worked, but surely you must realize that "the warrior is more skilled, and manages to - almost - turn the sword thrust away" is modelled with hit points.
Therefore, (pre 4e) all hit points are about damage, but not all hit points are *only* about damage.
RC