Doc Eldritch
First Post
As far as action point type mechanics go, I have found that if they are a resource to be saved up, players hoard them, even when they might be better of using them.
However, when they are something that does not save up (ie you get X many Action Points each session, full amount at the start of a new session. Or day. Or whatever), players then tend to use them, as there is no fear of "running out". Some will still save them up for later in a session, but in general, most players are much more liberal about making use of them if they don't worry about them as a finite resource.
However, when they are something that does not save up (ie you get X many Action Points each session, full amount at the start of a new session. Or day. Or whatever), players then tend to use them, as there is no fear of "running out". Some will still save them up for later in a session, but in general, most players are much more liberal about making use of them if they don't worry about them as a finite resource.