Dragon Age RPG (recruiting)

@fireinthedust: I never played the computer game, either :o


3d6=17, 3d6=8, 3d6=7, 3d6=6, 3d6=12, 3d6=8, 3d6=9, 3d6=11

That is:
Communication: 3
Constitution: 0
Cunning: 0
Dexterity: 0
Magic: 2
Perception: 0
Strength: 1
Willpower: 1

Will change cunning and communication.

Elf Circle Mage

Benefit (2d6=7, 2d6=6)
+1 Cunning, Focus: Perception (Seeing)

[sblock=Final:]

Elden, Elf Circle Mage

Abilities

Communication: 0
Constitution: 2
Cunning: 3
Dexterity: 1
Magic: 4
Perception: 0
Strength: 0
Willpower: 2


Ability Focuses: Cunning (Arcane Lore), Perception (Seeing)

Speak and read: Trade Tongue, Ancient Tevene

Primary Abilities:
Cunning, Magic, and Willpower.

Secondary Abilities:
Communication, Constitution, Dexterity, Perception, and Strength.

Starting Health:
20 + Constitution + 1d6 = 25
Health (1d6=3)

Weapon Groups:
Brawling and Staves.

Talent: Lore

Powers:
Arcane Lance, Magic Training, Mana Points (18)
Mana (1d6=4)

Spells:
Arcane Bolt, Heal, Rock Armor

Equipment:
Traveler’s garb, backpack, waterskin, staff, wand

Silver Pieces: 59
Silver Pieces (3d6=9)

Defense: 11

Speed: 13

more...
[/sblock]
 
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ok since we already have a circle mage although admittedly it would have been fun to play a healer slowly going mad after her harrowing

I will play a warrior a templar in training who more than likely be attached to our circle mage in some fashion obviously I don't have the hard copy and my debit card only works at an atm so I can't preorder it

um can anyone explain to me how I would create my character?
 

Take a look at Walking Dad's sheet. Roll 3d6 for each of the stats, in order. You can swap one stat. If you hate that whole set, dump it and roll again. Max times 5. Or we can have everyone in the group roll *once* and everyone chooses one set of numbers we all use. (this is the controversial part of the game, not having point buy; random apparently means fun, or something).

if a stat block doesn't add up to +10 total, we can ditch it and go for another one.


Then pick a background. Oddly, they don't have a Templar background *yet*, but it's not a big issue.
I'm working under the assumption that Templars think they're doing the right thing, hunting darkspawn that are (let's face it) a legitimate threat; there are badguy Templars for sure, though, but that doesn't mean all of them. You roll 2d6 twice and tell me the numbers you get; we can work off another background until/unless we need to update.

Pick three weapon types (heavy blades, light blades, bludgeons, axes, archery, spears, staves), and you know them.
Choose two weapon types: two handed, single weapon, weapon & shield, dual-wield, throwing weapon, archery. These two are your "talents" that you're a "novice" in, and you get a special thing with each of them.
You get armor training Novice rank.

Then you buy equipment: armor, weapons, and anything unique you want. There's a kit of standard gear everyone gets, and I believe you get leather armor free and three weapons.

And that's about it.

Every level you get a stat increase (either your class stats or your off-class stats) and an ability focus or a Talent, which are like a skill or a feat (respectively). Otherwise, you pretty much use your stats for *everything* but can ability-focus on particular actions: if you like Swordfighting, you get the Ability Focus Heavy Blades for Strength.
 


Theroc: you could grab one of the sample characters. Really you need the ability scores and to know what their class and equipment are. If they have skill specialization (like a rogue who specializes in Dextery (stealth) vs. one who takes Dexterity (Archery)), that's also handy, but you can *do* anything anyone else can except cast spells, even if you don't have that specialization.
If you get the actual book, we can make a new one or fix up the current one. It's supposed to ship this month.


What do you folks think of the random rolling? I don't have a problem if we decide to go point buy. I'm doing some characters for my own benefit, some builds. It's fun; I've got a Gandalf build under works, and I'm thinking about the guy from Assassin's Creed as a Rogue. There isn't BAB to worry about, it's how focused your character is via Talents and ability focuses that matter. You could have a sword-wielding, plate mail-mage if you wanted, y'know?

That said, if you've got an idea for a character and it doesn't happen with Random Rolling, it sucks for everyone if we're unhappy.


Okay, let's get this game going. When I have... let's say minimum 3 maximum 5 or 6, we'll start.
 


Much better (at least adds up to 10)

Changing Strength and Willpower.

I make the changes to my above final post-


Hmm... hey, what do *you* think of the stats? We can try out these ones on random and go from there, if you're alright with them. If not, we can pick more fun numbers later (if there are such things).

We need at least one, maybe two more characters for this to work. A rogue and a warrior would be nice.
 

From what I can tell, I have the class information on the rogue, and that's about it, besides the fact that you all have given me the names of all the statistics.

Is there anything else I'd need to know to play?
 

I will be the fighter

Let me get home this weekend and I will roll up a character. I have the PDF and should not have a problem creating a character for this campaign. I also play the computer game so I know some of the rich detail to characters and setting Bioware has done.

Raithane
 


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