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[Pathfinder] The Fog of War

Mr. Chitters Has little trouble standing on top of the swaying train, seeing the guard he arches his back and screeches a warning. Unfortunately Sam, pausing to look up to see what the commotion is, manages to catch a foot on another railroad tie and promptly looses his grip and face-plants alongside the railway.

So much for that famed Elven grace. :p

OCC: Climb check: 3, Balance check: 19.
 

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Running along side the train, hanging on to the handle for dear life. Piedra makes another attempt to climb on-board. Unfortunately he trips at the vital moment, fortunately this means that his feet are no longer dragging on the ground and, because of the strange gravity, he is able to pull himself onto the steps using his arms.

Once on board the train, Piedra tries to help Mellisande get onto the train.

[sblock="Roll"]Attempt to climb on-board train. (1d20+2=7) +2 for gravity, +2 special circumstances = 11.[/sblock]
 
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Mellisande tries and tries, but this thing is clearly meant for legs much longer than hers...or hands more clever. Or...dice less hateful. Or something.

(Climb: 5 Roll Lookup )

(OOC - sorry, guys...only so much you can do when the dice decide they hate you)
 

Storming the Train!

OOC: Here we go again! My New Year's resolution is to a better DM job. :)

[sblock=Train Hazards]
1. Regarding Balance, by which I meant Acrobatics, a successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The check itself is part of your move action. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.

2. It's a DC Climb check to climb a train car.

3. The roof of a train car is about 15 feet above the ground, about 10 feet wide, and about 20 feet long. That's probably not historically accurate, but it'll work. I've been in an actual car used for transport to the death camps. It seemed oppressively small inside.
[/sblock]

Jon makes his way over to the guard. When he gets within hearing distance he tells the guard "Don't mind us. We are a circus act and we needed a fast ride. Going to perform for some Nazis."

The guard pauses a few feet away from Jon, just on the other side of the gap between Jon's car and his. He blinks several times, obviously confused. For a second, Jon thinks his bluff may actually work, but then the noise from the celestial monkey and Sam's clanging tumble from the railcar breaks the spell. The guard steps back and starts to swing his firearm toward Jon.

Running along side the train, hanging on to the handle for dear life. Piedra makes another attempt to climb on-board. Unfortunately he trips at the vital moment, fortunately this means that his feet are no longer dragging on the ground and, because of the strange gravity, he is able to pull himself onto the steps using his arms.

Once on board the train, Piedra tries to help Mellisande get onto the train. Mellisande tries and tries, but this thing is clearly meant for legs much longer than hers...or hands more clever.

OOC Again: Okay, let's get initiatives from everyone. Jon goes at the top of the round. There's a five foot gap between him and other car, and there's a five foot space in front of the guard. I'll get a map drawn up by the time of the next post.

For now, initiatives (except for Jon), desired actions, et cetera.
 



Uh oh. Gun crossbow! I could jump that gap ... if I'm lucky. Might fall through and get run over. Then I'd have to draw my blade and strike him. Think I'll play for time instead, and go with the bow.

Jon draws his his bow and knocks an arrow. "Think! Monkeys don't grow on trees. Ancient weapons? Circus!"

ooc: bluff=20
 

Slightly dazed Sam staggers to his feet and stumbles a bit as he starts running after the train again. Feeling a little woozy he cries "What? Of course monkies grow up in trees... oh yes I see. NEVER MIND MR. NAZI!"
 


(OOC - Uh...I think some of us are waiting on you, Mark. I know I am. I made a roll, but I don't know my current status. Some of us have declared actions that are now waiting on resolution. I would suggest that the game's viability at this point is primarily in your hands, and depends on whether or not you still feel like providing updates. If not, that's fine...just please tell us so we can tell whether or not to keep watching this thread. :))
 

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