DDXP 2010 News and Updates

coyote6

Adventurer
October - Gamma World! Yes, it's true.

The rule book inside is 160 pages. Includes everything you need. Strongly rooted in the 4E dnd mechanics. Character creation - how to GM

criticalhits tweeted: Oct: Gamma World. Uses D&D rules. Complete game experience in box. 160 rulebook included. Rooted in d&d. Chargen, how to gm, monsters

[Box? It's a Gamma World box set?]

30 different monsters including the batters and the yarns. Also includes a 10 encounter adventure - 2 levels worth of xp

We're big fans of Gamma world and excited to bring it back. The assumption for Gamma world is that your character is probably going to be a

mutant... might be part cockroch, part yeti - or a pyrokinetic yet... or a plant.

The game also has a card component. A deck of 80 cards with 40 tech cards and 40 mutation cards you might suddently manifest

Could be something useful like life-leach or something comical like big floppy feet
 

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coyote6

Adventurer
Gamma world random booster packs include more mutations and tech. These will be found in core stores

[uh-oh; I think that might be the trigger for the apocalypse that ends civilization :p]

Game days for gamma world will revolve around picking up some boosters, and creating a character based on the cards you get
 

coyote6

Adventurer
Heroes of forgotten kingdoms, offers new builds for paladin, druid, ranger, rogue and warlock. Another Essential book.

We're focusing on the lost empires of old in this one. Human, dragonborn, tiefling, half-orc, drow, half-elf.

criticalhits tweet: Nov: D&D essentials Heroes of Forgotten Kingdoms. Introduces more classes With new builds and races (ex dragonborn and Druid)

Along with Player Essentials book, provides the basis for new players. Soft Cover, 20.00

Another board game in November. Dungeons of Dragonfire Mountain.

We looked a the Castle Ravenloft boardgame, the core system. Shares the same basic mechanics but with different twists.

Still a fast paced dungeon crawl adventure, different theme/different hooks. As both board games are modular tiles, you can combine both
 

Phaezen

Adventurer
Gamma world random booster packs include more mutations and tech. These will be found in core stores

[uh-oh; I think that might be the trigger for the apocalypse that ends civilization :p]

Game days for gamma world will revolve around picking up some boosters, and creating a character based on the cards you get

Cue OMG they are turning it into a boardgame/ccg complaints in 3. 2. 1
 

coyote6

Adventurer
Essentials: Monster Vault. Boxed set comes with booklet of monsters as well as tokens for every kind of creature found in the book

[who was it wanted monster pogs? :) ]

December - Human book, similar to Dragonborn and Tiefling releases.

A gamma world product - Famine in Fargo. Boxed set, adventure focused. 16 encounters. token sheets, poster maps. 10 additional cards for GM

card deck. Mutants that are chicken creatures and vege-pigmys

3rd of the essential master tile set in December "The Wilderness"

Essentials line as a whole - broken down into how we expect people to come into D&D start playing.
 


coyote6

Adventurer
Red Box, to Rules Compendium, to Player Essentials, to DM kit, and moving on to the monster vault and the Dungeon tile sets

Questions - one set of miniatures a year?

Kirin - This year we have Orcus, one huge set, and a surprise. No news on next year.

Streets of Shadow has been canceled.

Minis set has been upped from 40 to 60.

Criticalhits tweeted: Streets of Shadow minis set and Player's Handbook Heroes both canceled.

How does a store sell a player on the essentials and then on the other core books?

We drive new players to The Red Box. Once they're in red box, there's a clear migration path.

Once people are already playing, they can go to the shelf and find the products they want.

[okay, I'm going to have to go do stuff now, so this will be the last twitter repeat at least for a while.]
 


catsclaw227

First Post
I wonder if the essentials books will still be valuable to those that don't need to be eased into the game.

I understand they have new builds and feats, but will they be "easy" versions that make learning the game simple and maybe out of balance with the rest of the system?
 


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