coyote6
Adventurer
October - Gamma World! Yes, it's true.
The rule book inside is 160 pages. Includes everything you need. Strongly rooted in the 4E dnd mechanics. Character creation - how to GM
criticalhits tweeted: Oct: Gamma World. Uses D&D rules. Complete game experience in box. 160 rulebook included. Rooted in d&d. Chargen, how to gm, monsters
[Box? It's a Gamma World box set?]
30 different monsters including the batters and the yarns. Also includes a 10 encounter adventure - 2 levels worth of xp
We're big fans of Gamma world and excited to bring it back. The assumption for Gamma world is that your character is probably going to be a
mutant... might be part cockroch, part yeti - or a pyrokinetic yet... or a plant.
The game also has a card component. A deck of 80 cards with 40 tech cards and 40 mutation cards you might suddently manifest
Could be something useful like life-leach or something comical like big floppy feet
The rule book inside is 160 pages. Includes everything you need. Strongly rooted in the 4E dnd mechanics. Character creation - how to GM
criticalhits tweeted: Oct: Gamma World. Uses D&D rules. Complete game experience in box. 160 rulebook included. Rooted in d&d. Chargen, how to gm, monsters
[Box? It's a Gamma World box set?]
30 different monsters including the batters and the yarns. Also includes a 10 encounter adventure - 2 levels worth of xp
We're big fans of Gamma world and excited to bring it back. The assumption for Gamma world is that your character is probably going to be a
mutant... might be part cockroch, part yeti - or a pyrokinetic yet... or a plant.
The game also has a card component. A deck of 80 cards with 40 tech cards and 40 mutation cards you might suddently manifest
Could be something useful like life-leach or something comical like big floppy feet