(un)reason
Legend
Dragon Magazine Issue 172: August 1991
part 6/6
Sage advice: How quickly will continual light consume an object. (It'll take years. You ever tried leaving books out in the sun? They get all faded and yellow soon, but then not a lot happens for ages)
What's the duration of ghoul touch. ( 1 round per level. Note that the duration of the spell, and the paralysis it causes, are completely different.)
Can you make anti-magic shell permanent around a building (no, and it would be too small anyway. Yes, NPC wizards may break this rule in modules. You should be used to that by now. )
What happens if you try and co-exist with your clone (All sorts of bad stuff. It can getas complicated as you want to make it.)
Is a sun blade's sunray power the same as the spell (no)
How exactly does sunray work (Skip has had to pull in many favors to answer this question. Skip hopes you're satisfied with the answer. )
Do you need special equipment to recharge a ring of spell storing (nope. It's user friendly!)
Do items get to make saves against being enchanted (what a silly idea. Any sensible item would be glad to be enchanted. Course, the problem becomes finding a sensible inanimate object
)
Can vorpal weapons sever limbs (No. Only heads. You cut heads. That's it.)
Does changing gender affect your ability scores (No. We have purged the sexism found in 1st edition from the game! )
Can you wear gauntlets over gloves, cloaks over robes, boots over slippers, etc etc. (Dayum, man! You sure do pick at it. You know that won't make it better, right? Skip really must lobby harder for a formalization of the item slot system )
Novel ideas: Spelljammer and Ravenloft are the focus of this month's column. Unlike FR and Dragonlance, they're just starting out, and their success is uncertain, so they don't merit a full one each. Course, one is going to go on to success several orders of magnitude above the other, but they don't know that yet. They're just putting out two books for each of them, and seeing who bites. Will you pick the cloakmaster cycle, angsty Vampires, or equally angsty Death Knights? Whichever way, they have some crossover with the established AD&D worlds, just to get in a few more people. Guess we're well and truly in the era where they tie together as much as possible, so as to make it tricky to appreciate it properly unless you buy a load of other stuff. How very tiresome.
Lone Wolves: Another of Ed's deliveries of twinked out NPC's here to ensure the Realms is packed up with enough whimsical but largely benevolent high level characters that the world is never in any true danger of being destroyed. Someone's bound to stumble on any plots and foil them even if your characters fail. Maybe they'll even get a novel about their exploits and angsty backstory.
Elsura Daunir is a superpowerful wizard who's been "cursed" with the power to shapeshift into a cat at will. If you're mean to her in kitty form, she'll exact revenge in ironic fairytale fashion. I think that says it all. Someone didn't read Dale's editorial this month.
Baelam the Bold lost his hand, but has grafted a Golem one on in it's place. This has made his so badass he's completely immune to all pain effects. So more stuff you can't replicate then. Mutter mutter mutter.
Dragonmirth has an interesting mix of old and new artwork styles. Yamara has more fraternisation between the good and bad guys. Twilight empire has a blatant David Bowie lookalike elf. And another fight scene. Well they've got to keep things chugging along nicely.
Through the looking glass: Convention season is here, and this month's column features the things you are likely to find there but not in regular shops. The small companies, the custom stuff, things you might not buy too often. Quite a few of them are vehicles. Some futuristic ones, some historical ones, both look rather eager to blow someone to pieces with their large weapons. Much the same can be said of the humanoid miniatures. Kraag warriors from Space:1889. An unusually technologically advanced troll. Goblins on small adorable wolves. Some amazon swordswomen from Talislanta. And most bizarrely, a large mini of the Beast from the recent live action Beauty and the Beast tv series, which is our only 5 star product this month. Huh. Well, as they said, it'd make a good present, or possibly a suitably imposing angsty handsome demon lord when juxtaposed with regular sized minis. Why should Grazzt have all the fun?
Another rather good issue as they make several significant, if somewhat tentative steps into the future, and produce a whole bunch of other good articles. It's a useful package with something for a wide range of readers, although as ever, some of them aren't much good for me. Still, once again, it is a good deal better than most of last year's issues. Looks like quality is on the up again.
part 6/6
Sage advice: How quickly will continual light consume an object. (It'll take years. You ever tried leaving books out in the sun? They get all faded and yellow soon, but then not a lot happens for ages)
What's the duration of ghoul touch. ( 1 round per level. Note that the duration of the spell, and the paralysis it causes, are completely different.)
Can you make anti-magic shell permanent around a building (no, and it would be too small anyway. Yes, NPC wizards may break this rule in modules. You should be used to that by now. )
What happens if you try and co-exist with your clone (All sorts of bad stuff. It can getas complicated as you want to make it.)
Is a sun blade's sunray power the same as the spell (no)
How exactly does sunray work (Skip has had to pull in many favors to answer this question. Skip hopes you're satisfied with the answer. )
Do you need special equipment to recharge a ring of spell storing (nope. It's user friendly!)
Do items get to make saves against being enchanted (what a silly idea. Any sensible item would be glad to be enchanted. Course, the problem becomes finding a sensible inanimate object

Can vorpal weapons sever limbs (No. Only heads. You cut heads. That's it.)
Does changing gender affect your ability scores (No. We have purged the sexism found in 1st edition from the game! )
Can you wear gauntlets over gloves, cloaks over robes, boots over slippers, etc etc. (Dayum, man! You sure do pick at it. You know that won't make it better, right? Skip really must lobby harder for a formalization of the item slot system )
Novel ideas: Spelljammer and Ravenloft are the focus of this month's column. Unlike FR and Dragonlance, they're just starting out, and their success is uncertain, so they don't merit a full one each. Course, one is going to go on to success several orders of magnitude above the other, but they don't know that yet. They're just putting out two books for each of them, and seeing who bites. Will you pick the cloakmaster cycle, angsty Vampires, or equally angsty Death Knights? Whichever way, they have some crossover with the established AD&D worlds, just to get in a few more people. Guess we're well and truly in the era where they tie together as much as possible, so as to make it tricky to appreciate it properly unless you buy a load of other stuff. How very tiresome.
Lone Wolves: Another of Ed's deliveries of twinked out NPC's here to ensure the Realms is packed up with enough whimsical but largely benevolent high level characters that the world is never in any true danger of being destroyed. Someone's bound to stumble on any plots and foil them even if your characters fail. Maybe they'll even get a novel about their exploits and angsty backstory.

Elsura Daunir is a superpowerful wizard who's been "cursed" with the power to shapeshift into a cat at will. If you're mean to her in kitty form, she'll exact revenge in ironic fairytale fashion. I think that says it all. Someone didn't read Dale's editorial this month.
Baelam the Bold lost his hand, but has grafted a Golem one on in it's place. This has made his so badass he's completely immune to all pain effects. So more stuff you can't replicate then. Mutter mutter mutter.
Dragonmirth has an interesting mix of old and new artwork styles. Yamara has more fraternisation between the good and bad guys. Twilight empire has a blatant David Bowie lookalike elf. And another fight scene. Well they've got to keep things chugging along nicely.
Through the looking glass: Convention season is here, and this month's column features the things you are likely to find there but not in regular shops. The small companies, the custom stuff, things you might not buy too often. Quite a few of them are vehicles. Some futuristic ones, some historical ones, both look rather eager to blow someone to pieces with their large weapons. Much the same can be said of the humanoid miniatures. Kraag warriors from Space:1889. An unusually technologically advanced troll. Goblins on small adorable wolves. Some amazon swordswomen from Talislanta. And most bizarrely, a large mini of the Beast from the recent live action Beauty and the Beast tv series, which is our only 5 star product this month. Huh. Well, as they said, it'd make a good present, or possibly a suitably imposing angsty handsome demon lord when juxtaposed with regular sized minis. Why should Grazzt have all the fun?

Another rather good issue as they make several significant, if somewhat tentative steps into the future, and produce a whole bunch of other good articles. It's a useful package with something for a wide range of readers, although as ever, some of them aren't much good for me. Still, once again, it is a good deal better than most of last year's issues. Looks like quality is on the up again.
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