elecgraystone
First Post
Not to mention the simple fact is that people are always going to try to "buy up". If I'm a 2nd level character with 200gp and someone were selling their level 5 item at 1/5th value... well look at that, it's 200gp. I normally should not have been able to buy said 1000gp item, but now, by buying from another player, I have a 5th level item over anyone who did not also get that same deal.
Lets look at the above situation once taking into account the LED parcel method. A 2nd level character buys that 5th level item. They just filled their level + 4 item slot. If they'd gotten an item last adventure they would expect to get nothing in one of their future adventures (they filled in a slot). If they didn't, then they are on track. However, they are still within the allowable items thay can have (level +4).I personally think we should switch over to the LEB parcel method
It's pretty much the exact same situation here. A 5th level sword on a 2nd isn't out of place and even on adventures you sometimes have some playeres with more or less items than others. I don't see that as unfair or unbalanced.
As far as additional work for the checkers, it shouldn't be much. You put a link to the transaction just like you did when you got an item in an adventure. Both players would have to add the link but again it isn't any different than the adventure link.
ryryguy, the easiest thing to do is implement the LED parcel method. This solves everything and there are already people that want to switch to it anyway. Quite simply, you can only fill in one of your parcels so at best you could get something level +4 but that means that in the future you aren't going to be getting that item level +4 in an adventure.