Garthanos
Arcadian Knight
It has a risk-reward scheme - or rather a penalty-reward scheme. Yes, there is a penalty, but you get an action point for it! That's neat, isn't it?
One thought I had was to give a burst of temporary hit points when the hero takes the wound ... representing a pain induced surge of adrenaline.
Using an aggravating the wound mechanic (where a bad roll causes a condition to make its pressence felt) nicely allows the wounds effects to fit in with the rest of the combat.
Wounds can be fully recovered using the Cure Wound ritual (see remove affliction ritual).
Tending wounded and using healing skill to ensure there vigor and morale etc remains high reduces time required even if you don't have the Cure Wounds ritual.(at least 3 times as fast). This shows Local clerics really are doing something even if they dont have affliction/wound etc removal rituals