In the Office
Verloc stands up and moves over to the unlit fireplace. He takes a quick look at it, but decides it's probably not worth searching for document forgery supplies.
Garry moves over to the desk on the southern side of the room and makes a thorough search. His efforts are rewarded with a quill pen, inkpot, and sealing wax, which could be used to fill out and seal the departure forms. Bann-ur had moved over to the desk to assist Garry in his search, but unfortunately, just as Garry moved to show Bann-ur his discovery, he tripped over a desk leg, knocking himself over and causing it to make a scraping noise along the floor. He quickly squelches the sunrod's light as he falls.
On the Street
The guard outside hears the desk leg scrape across the floor inside the office. "Hey! What's goin' on? What was that sound?"
He looks as if he's about to go peer in the office window.
[sblock=actions]Round 9
Inside
Garry: Move to K7 (Stealth check = fail), search desk at J6-I7 (standard, Perception check = success), Hide sunrod's light (minor)
Bann-ur: Move to I5 (Stealth check = success), search desk at J6-I7 (standard, Perception check = fail)
Joox/Verloc: Stand up (standard), Move to G8, Look at fireplace (minor)
Outside
Ferris: You're up!
Alnar: Grab Jezebel's hand (minor), Move 3 squares to R0 dragging Jezebel to Q-1, Bluff check to distract guard by knocking over trash bin = success (standard)
Jezebel: You're up!
Your party has found the first of 3 objects required for the forgeries!
No map update this time since things outside haven't changed, and inside everything is pitch black now.
Ferris or Jezebel now each have a chance to distract the guard somehow. One of you will need to beat Bluff 14, Diplomacy 13, or Intimidate 16. After either a success here, or after both Ferris and Jezebel have submitted actions, the party inside can start the next round.
If the folks outside don't successfully divert the guard's attention, it will count as the first of 3 group failures which could end this skill challenge unsuccessfully. It will also not be safe to use the sunrod next round in this case, and perception checks will need to be made in the dark with a -5 penalty (use previous maps to "remember" what your character has seen).
Items found: 1/3
Group Failures: 0/3
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