Is there a system out there that provides a gritty combat system but which isn't particularly deadly to the PCs, allowing for a heroic campaign to be played out?
I know for some the response would be: "No, does not compute" but I don't care... I still am in search of it!
I'd want visceral combat results, giving plenty of detail, GMs and players shouldn't be using their imagination in seeing the results of combat. However, the system still favors the PCs, the narrative demands of the story demand that the get through the campaign as heroes, so the system should also have some kind of ablative "fate" resource that keeps them from getting killed. It's fine, and even desired, that by the end of the campaign the PCs are covered in system mechanically derived scars, lost digits, even limbs, but they don't get knocked out of the overarching story with death unless the PC decides to push their character too far.
My memories of Rolemaster and MERP allowed this to get pulled off, but is there something else?
I know for some the response would be: "No, does not compute" but I don't care... I still am in search of it!
I'd want visceral combat results, giving plenty of detail, GMs and players shouldn't be using their imagination in seeing the results of combat. However, the system still favors the PCs, the narrative demands of the story demand that the get through the campaign as heroes, so the system should also have some kind of ablative "fate" resource that keeps them from getting killed. It's fine, and even desired, that by the end of the campaign the PCs are covered in system mechanically derived scars, lost digits, even limbs, but they don't get knocked out of the overarching story with death unless the PC decides to push their character too far.
My memories of Rolemaster and MERP allowed this to get pulled off, but is there something else?
