Nifft
Penguin Herder
IMHO 3.0e was trying its hardest to change as little as possible, while fitting (nearly) everything into a single mechanical framework.Yeah, I agree with you, though I think I'd call it unification or consistency. 3e gave D&D what RuneQuest had had since the late 70s - a unified system. In fact, by the mid-80s onwards, virtually all rpgs had unified systems. HERO, GURPS, anything by Chaosium, WEG Star Wars, White Wolf. The only exceptions were D&D-style throwbacks like Palladium/Rifts, that were still stuck in the 1970s. It was Hong, I believe, who talked about the HERO-isation of D&D with regard to 3e. He was right.
However 3e isn't quite as unified as it could be. I always felt the spell system looked a bit weird, by virtue of being mostly a copy and paste from previous editions. Lots of spells have their own little sub-systems, like Entangle traps its victims in a different way than Web does, for, imo, no good reason.
3.5e is where they said, "Okay, that kinda worked, now let's make it work right."
"A fan of HEROoization", -- N