cthulhucthulhu1453
Villager
In a West March server with three GMs and over 20 players (around 10 active), we all played adventurers staying in a shared town. Over time, the active players split into two circles:
During an adventure, the ranger somehow earned the vampire’s trust. He decided to stay with her, and she brought him back to the tavern where all the adventurers gathered.
This caused immediate friction with Circle A, especially for characters like the druid, who was bound by her role to destroy undead. The ranger didn’t bother to explain the situation, merely asked her roommate to switch rooms so the vampire could stay with her. The roommate, sensing the tension, agreed.
Instead of diffusing the tension, the ranger escalated things. She left a provocative message on the tavern’s noticeboard: “If anyone has a problem with my new teammate, come talk to me.” This message felt more like a challenge than an attempt at resolution.
Instead of offering any explanation or reassurance, the ranger mocked my character and raised her hostility. This made the situation worse.
Later, my druid ran into the vampire in person. When I stared at him, he immediately drew his sword, escalating the situation into a near-fight. The ranger stepped in to back up the vampire, forcing my druid to retreat. Circle B players mocked me out of character for being a "coward."
From their perspective, this moment solidified the ranger's bond with the vampire, possibly setting the stage for a romantic subplot. However, it left Circle A feeling alienated. Me , and circle A become the obstacles between ranger and vampire s forbidden love.
At this point, it was clear that GM-1 had a bias toward the ranger. It seemed GM-1 wanted romantic roleplay between the ranger and the vampire, disregarding how the rest of us felt. This was frustrating, especially since Circle A already had prior conflicts with GM-1.
This would have protected the vampire from Circle A’s paladins, who could have easily tried to kill him. Instead, her actions provoked more conflict and left the situation unresolved. If ranger really values her team member , why not just explain things to others?
Looking back, it seems the GM was unlikely to let the vampire face any real threat since he was clearly a DMPC . Still, the way the ranger handled the situation felt like a betrayal of the collaborative spirit of the game.
I invested a lot of emotional energy into this server, only for it to end in an ugly mess. While I understand GM-1's favoritism and bias, I still can’t make sense of the ranger’s choices. A responsible leader would have tried to de-escalate the conflict for the sake of their team and the town.
In the end, the server shut down, leaving many unresolved tensions and a bitter taste for those who cared deeply about the game.
- Circle A: Composed mostly of clerics and paladins, roleplaying "good" or morally upright characters.
- Circle B: Led by a ranger, whose personal goal was to form her own party. She valued her teammates more than the other adventurers in town.
--The "Vampire" Incident
In one of GM-1's stories, a sentient undead creature, referred to as "the vampire," was introduced. He was an edgy, arrogant lone-wolf type, the last of his kind from a fallen undead empire. As expected, the vampire didn’t understand or respect the laws of a living town.During an adventure, the ranger somehow earned the vampire’s trust. He decided to stay with her, and she brought him back to the tavern where all the adventurers gathered.
This caused immediate friction with Circle A, especially for characters like the druid, who was bound by her role to destroy undead. The ranger didn’t bother to explain the situation, merely asked her roommate to switch rooms so the vampire could stay with her. The roommate, sensing the tension, agreed.
Instead of diffusing the tension, the ranger escalated things. She left a provocative message on the tavern’s noticeboard: “If anyone has a problem with my new teammate, come talk to me.” This message felt more like a challenge than an attempt at resolution.
--Rising Tensions
Most of Circle A chose to avoid the vampire, going out of their way to prevent encounters with him in roleplay. My druid, however, decided to follow the ranger’s message and talk things through.Instead of offering any explanation or reassurance, the ranger mocked my character and raised her hostility. This made the situation worse.
Later, my druid ran into the vampire in person. When I stared at him, he immediately drew his sword, escalating the situation into a near-fight. The ranger stepped in to back up the vampire, forcing my druid to retreat. Circle B players mocked me out of character for being a "coward."
From their perspective, this moment solidified the ranger's bond with the vampire, possibly setting the stage for a romantic subplot. However, it left Circle A feeling alienated. Me , and circle A become the obstacles between ranger and vampire s forbidden love.
--Out-of-Character Remarks
The player of the ranger said out-of-game that she would prioritize protecting her team over anyone else in town. She even seriously told me , she would lurk my druid outside the town and killed her. Thats completely against the spirit of the West March setting. I didn’t expect PvP conflicts in this kind of game.At this point, it was clear that GM-1 had a bias toward the ranger. It seemed GM-1 wanted romantic roleplay between the ranger and the vampire, disregarding how the rest of us felt. This was frustrating, especially since Circle A already had prior conflicts with GM-1.
--The Fallout
Despite the ranger claiming to prioritize her team, she failed to take responsibility as a leader. A simple explanation to the town about why the vampire was an ally could have diffused most of the tension.This would have protected the vampire from Circle A’s paladins, who could have easily tried to kill him. Instead, her actions provoked more conflict and left the situation unresolved. If ranger really values her team member , why not just explain things to others?
Looking back, it seems the GM was unlikely to let the vampire face any real threat since he was clearly a DMPC . Still, the way the ranger handled the situation felt like a betrayal of the collaborative spirit of the game.
I invested a lot of emotional energy into this server, only for it to end in an ugly mess. While I understand GM-1's favoritism and bias, I still can’t make sense of the ranger’s choices. A responsible leader would have tried to de-escalate the conflict for the sake of their team and the town.
In the end, the server shut down, leaving many unresolved tensions and a bitter taste for those who cared deeply about the game.