A Merc's Life: Howl of the Carrion King [02]

[sblock=OOC]Pesh

Tsadok would certainly know everything presented here; I'll leave it up to the rest of you as to how much or little your characters would know. If you have lived a significant amount of time in Katapesh, this would be common knowledge. Otherwise, the more involved your character may have been in the 'shadier' activities of daily living the more they would know.[/sblock]
 

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Houwlou Groulenas

OOC: I'm thinking that Houwlou has very little experience with pesh also, but he doubtless would have tried it once in his life just to see what all the hubbub was.... Still, once is more than enough, and he will not experiment again.

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]

[sblock=OOC:]Nice to be back, thanks. Glad to see that you guys haven't all killed each other while I was away, although I know it must have been a struggle.... :)[/sblock]
 


"So Houwlou, you going to lead our merry band into the wilderness? I trust you can keep us out of too much trouble" Aodhan says jovially.
 

Houwlou Groulenas

"I stand ready to do this, as always, yes. But I thought that there was some debate about casually strolling down the main thoroughfare?"

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

"Ah...yes there is that. Should we check out the Old Shrine first? That way we can determine what we want to do along the way, but still get something useful done" the abhac replies.
 

Houwlou Groulenas

"Just point me in the proper direction, and I shall do my utmost to lead us safely to our destination, my priestly friend!"

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Tsadok

I like the idea of checking out the old shrine first as well. Plus it will give us some more XP before we go into a big all out "take the town" fight.
 

Decision made, you head out into the arid highlands about 3 hours after daylight. You trek at a steady pace, heading generally northeast, for near an hour before encountering the river. It is both deep and wide at this point and flows fairly swiftly, but there's a bridge where the trade route intercepts the river about another hours walk to the east.

The sun beats down on your heads and shoulders, but a light breeze from the west dries your sweat as soon as it forms and eases the heats burden somewhat.

OOC: Did you bring the mule?
 

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