Well, I have it in my head that Defender= "Attack me", not because of a preconceived archetype, but because of things like, the ability to Mark, and Combat Challenge, Divine Challenge, Divine Sanction, etc, (But as I think about it and play, I can see how many of those things can be used in other ways, as well). And it is more so, just because that's just what happens most, that is, the defenders get attacked, given that a lot of fighters with multi-attack powers end up marking a bunch of enemies, or paladins with DC or DS, and those enemies will have no good incentive to ignore those features.
A defender who has everyone attack them (as opposed to slightly more than their share) stands a good chance of going down. After all, everyone else in the party has HP and surges (and the second wind power) too!
That's just it though, that is, she either gets beat down and dominates in the process. or everyone else gets attacked. I'm trying to find a "happy medium."
A defender is just a controller who has to risk themselves to control, and as a consequence has better defenses and HP. Basically, there's no melee controller because melee controller = defender. Look at the wizard summons to see this going the other way; a wizard who focuses that way can summon creatures that act -just like a defender-, by upgrading the wizards hp and defenses, and, in the wizard's inevitable style, work at range (from the wizard).
That's a good point. And I always wondered why there was no melee controller. Although, I've seen some druid builds that could pass for one.
Striker: focus fire, remove actions from the enemy.
Leader: make focus fire better, restore lost actions.
Defender/Controller: prevent the enemy from focus firing.
This is helpful. Nice summary.
By RAW, the monsters always know about WLR. It's not a power; it's a rider on your at-wills; by flavor this is something like leaving energy behind that tracks the enemy's movement and lets you zap them as they come in or whatnot. (unlike an immediate interrupt/reaction power, which they'll not usually see coming).
Yeah, it has dawned on me, that WLR doesn't have to be noticed with a knowledge check, given that it's not a power. But, my main dilemma is when the enemies know, and, who should, and should not, attack her, all else being equal (or damn near close).