How To Run White Lotus Riposte

By RAW, the monsters always know about WLR. It's not a power; it's a rider on your at-wills;.

Does it affect them.?.. I mean it explicitly isnt a condition, conditions like being marked do work that way ... it is just as reasonable to have this mean the Arcanist has made himself/or his power ultra aware of the one hit by there last attack... and so can lash out with it again if they make themselves a target.
 

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Does it affect them.?.. I mean it explicitly isnt a condition, conditions like being marked do work that way ... it is just as reasonable to have this mean the Arcanist has made himself/or his power ultra aware of the one hit by there last attack... and so can lash out with it again if they make themselves a target.

Monsters are fully aware of the results of powers used against them. In this case, the monster is aware that he has conditional damage if he attacks back.

Whether the monster cares is a different story.
 


Monsters are fully aware of the results of powers used against them. In this case, the monster is aware that he has conditional damage if he attacks back.

Whether the monster cares is a different story.

I want the monster to know if he attacks me I have this hanging over his head it makes it a better deterrent tool.

An argument could remain as whether the effect is a result of the power or additional ability dependent on the result of the power but granted by a feat.
ie what it doesnt say is.
Your arcane at-will powers each gain the effect "hit: if attacked by the target of this attack before the start of your next turn that enemy takes damage of the same type as this power equal to the ability modifier associated with this attack"



That would make it explicit.

A non-sequiter : A real riposte is not something one sees coming but actually very much a surprise (I am thinking of a contretemp against the timing counter strike) ... and if your under threat of attack by a fighter .. you know it.
 
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I want the monster to know if he attacks me I have this hanging over his head it makes it a better deterrent tool.

An argument could remain as whether the effect is a result of the power or additional ability dependent on the result of the power but granted by a feat.

It doesn't matter.

Weapon Focus is a feat. It does 1 extra point of damage. The monster knows this when affected by it. It doesn't know the feat, but it knows the effect of the extra damage.

Burning Breath does 5 ongoing fire damage to one foe. The foe knows it.

It doesn't matter if it is a feat adding an effect, a Paragon Path ability adding an effect, or an item adding an effect.
 

Why? Seriously, why?

Well, I have it in my head that Defender= "Attack me", not because of a preconceived archetype, but because of things like, the ability to Mark, and Combat Challenge, Divine Challenge, Divine Sanction, etc, (But as I think about it and play, I can see how many of those things can be used in other ways, as well). And it is more so, just because that's just what happens most, that is, the defenders get attacked, given that a lot of fighters with multi-attack powers end up marking a bunch of enemies, or paladins with DC or DS, and those enemies will have no good incentive to ignore those features.

A defender who has everyone attack them (as opposed to slightly more than their share) stands a good chance of going down. After all, everyone else in the party has HP and surges (and the second wind power) too!

That's just it though, that is, she either gets beat down and dominates in the process. or everyone else gets attacked. I'm trying to find a "happy medium."

A defender is just a controller who has to risk themselves to control, and as a consequence has better defenses and HP. Basically, there's no melee controller because melee controller = defender. Look at the wizard summons to see this going the other way; a wizard who focuses that way can summon creatures that act -just like a defender-, by upgrading the wizards hp and defenses, and, in the wizard's inevitable style, work at range (from the wizard).

That's a good point. And I always wondered why there was no melee controller. Although, I've seen some druid builds that could pass for one.

Striker: focus fire, remove actions from the enemy.
Leader: make focus fire better, restore lost actions.
Defender/Controller: prevent the enemy from focus firing.

This is helpful. Nice summary.

By RAW, the monsters always know about WLR. It's not a power; it's a rider on your at-wills; by flavor this is something like leaving energy behind that tracks the enemy's movement and lets you zap them as they come in or whatnot. (unlike an immediate interrupt/reaction power, which they'll not usually see coming).

Yeah, it has dawned on me, that WLR doesn't have to be noticed with a knowledge check, given that it's not a power. But, my main dilemma is when the enemies know, and, who should, and should not, attack her, all else being equal (or damn near close).
 
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