Hussar
Legend
On the "Gank the Newbie" thing.
I had a new player show up to my World's Largest Dungeon game. He was very new. First time using Virtual Tabletop stuff, had played a little bit of 3e, but not very much. Very, very newbie.
First encounter - dies in the first, maybe the second round.
I played it straight. Didn't pull any punches. Whacked the newbie. Never saw him again. He quit my game, and, judging from the website where I picked him up, I'm not sure if he quit GAMING after that.
Playing with kids gloves, at least for a little while, isn't a bad thing. If you want to play again with someone, it's a good idea to let them win at least once.
And that's perfectly fair. But, it's certainly not the only way of playing. Nor is it the "right" way either. I think all that people are saying here is, that there are different styles, some of which might entail a bit of fudging to save the PC once in a while.
I had a new player show up to my World's Largest Dungeon game. He was very new. First time using Virtual Tabletop stuff, had played a little bit of 3e, but not very much. Very, very newbie.
First encounter - dies in the first, maybe the second round.
I played it straight. Didn't pull any punches. Whacked the newbie. Never saw him again. He quit my game, and, judging from the website where I picked him up, I'm not sure if he quit GAMING after that.
Playing with kids gloves, at least for a little while, isn't a bad thing. If you want to play again with someone, it's a good idea to let them win at least once.
EW said:For some players, any outcome that occurs as a natural result of play is a desirable outcome.
And that's perfectly fair. But, it's certainly not the only way of playing. Nor is it the "right" way either. I think all that people are saying here is, that there are different styles, some of which might entail a bit of fudging to save the PC once in a while.