D&D 4E 4E - E6 System - Has anyone run it?


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Do the uneducated get a link to know what the E6 system is or is it just that you don't want to spoil our web search fun?
 

Do the uneducated get a link to know what the E6 system is or is it just that you don't want to spoil our web search fun?

The uneducated get to make posts like this.

BTW, in the general forum on this site, there is a thread about E6 on the main page.
 

I really do not see much need for E6 in 4E, espeically if you use the bonuses system in DMGII and hand out less magical tiems

At msot ban a few rituals, or all of htem, if you really want to keep things on a more human level.

If I wanted to restrict leveling, I would just play until about level 12 or so and then stop. At level 12, they have good uses for action points, another utility, and have reached a good level of power. Perhaps one could let them occasionally switch to higher level pwoers, or more of lower level for more variety, but not needed, if they can retrain occasionally.
 

Yeah, 4th Ed really covers most of the bases that E6 (basically 3.5 capped at level 6 for the unwashed masses) had problems with.

My initial take on 4th, from when the first little tidbits started leaking out, was that E6 would basically translate into a "Heroic Tier Only" campaign. I guess that's still pretty much what it'd be.
 

The uneducated get to make posts like this.

BTW, in the general forum on this site, there is a thread about E6 on the main page.

And it is that hard to just link it?

http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html
:hmm:


On topic:

I think 4th edition handles this well enough without a fix like E6. E6 tries to rein the explosive scaling of 3rd edition / d20, something that 4th edition handles more gracefully.

4th edition scales in a more-or-less linear fashion, with a lot less difference between builds compared to 3rd edition.

- In 4th edition, attacks and defenses of a 30th level character are roughly 30 points higher than of a 1st level character. In 3rd edition, the maths is a lot more open.

- In 4th edition, PCs get more attacks and deal a lot more damage per attack, but the number of rounds needed to take down a monster of equal level is about the same.

- In 3rd edition, the higher you go, slashing off monster hit points to kill them becomes less effective than outright save-or-die spells. In 4th edition, this shift does not happen. Status effects are still important, but they provide a tactical advantage and don't remove you from the fight.

- 3rd edition had many spells that allow you to avoid combats and plot elements. The ritual system puts a much harder cap on those things.
 
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Well, the main reason I want to run E6 with 4E is that I've noticed that as we get to closer to Paragon Tier, the length of combat dramatically increases.

I can handle 45 minute combats, but when they start turning into 1.5-2 hours (which, in Paragon seems to be the norm...) is not good.

Unfortunately, I've been playing 4E since release and I honestly think they "failed" with the whole goal to find the sweet spot across all levels. They may have in _some_ ways, but in other ways (like combat time, etc...) they lost the sweet spot.

Here's the deal though, if you disagree with that, I don't wanna argue that in this thread. Start a new one, and I'll be happy to join you there.
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In this thread let's discuss:

I find that 6th level the PCs have a good amount of options, can perform their role well, and combat is about at that sweet spot.

I'm specifically looking for some experiences with it. If no one has run it, I guess that's cool - I'll just have to go into it with my own ideas.

I wonder how the E6 system would be impacted in 4E if you also gained additional powers of your level or lower...?
 
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