It seems like your playstyle would indicate that, at this point, I should have the cave system mapped out so that I know where the entrance to the Temple is.
To me, that seems pointless. None of the characters know the temple exists, let alone where it is, so they cannot choose to go there. So why go to the extra effort of planning out the Temple's location before they enter the Dungeons?
Kingreaper, I try to assume that, even when players (and characters) do not have information, it is potentially knowable. Moreover, I tend to believe that making player choices meaningful is one of the most important responsibilities that a GM has. Therefore, while I agree that in reality players do make decisions with limited information, IMHO and IME it hurts immersion for the players to believe that some types of information (what
is, as opposed to
what might be) exists in a state of quantum flux until investigated.
I don't believe that players need complete information for their choices to be meaningful. IMHO, "I explore Hex 812" is a meaningful choice, even if Hex 812 is empty bogland. It is meaningful because it is motivated by player interest, and an engagement in the campaign world.
OTOH, this sort of manipulation of setting isn't fudging, IMHO, in the same way that rolling the dice and changing the result is. It takes the "wandering lairs" idea I mentioned upthread farther than I like, but I would accept that this is largely preferential.
RavenCrowking has gone on at length now that anyone who believes that fudging improves his or her game is flat out wrong. They are misguided and don't actually know what is good for their game.
No; Raven Crowking has gone on at length now that anyone who believes fudging improves his or her game is
very, very likely to be wrong. Raven Crowking accepts that there is a vanishingly small percentage of Game Masters to whom this does not apply, because their particular strengths and weaknesses are very different from the norm.
Raven Crowking's experience suggests that this is overwhelmingly true. In fact, Raven Crowking has no experience of a case where it is not true.
Raven Crowking further claims that fudging is dishonest
by definition. Raven Crowking has said that he has no problems with game systems wherein the results of the dice can be overruled without resorting to dishonesty.
Raven Crowking claims that this is a crucial difference.
Raven Crowking hasn't made any claims of ultimate superiority, only a claim of practical superiority, as pawsplay so aptly noted.
It's unbelievably arrogant to presume that you know other people's games better than they do.
Everyone who has ever given advice, on any topic, when asked, has presumed that their advice is of some value. It is not unbelievably arrogant to profer advice, or to state one's beliefs. It is unbelievably arrogant to demand that others accept your beliefs as "valid" or "true".
No one has to accept that what I say is correct. Do you demand that I accept fudging is valid? If so, why?
Although, I do find it uproariously funny to see you trying to minimize the effect of a Gygax quote that you don't agree with, when, in any other circumstance, you'd be pronouncing it from the rooftops as the one true way of playing.
If you can find one place where I pronounce anything Gygax wrote "as the one true way of playing" you win the thread. I won't even mandate that it be "from the rooftops".
Gygax is an authority on what Gygax intended, and he was a brilliant designer with a wide range of general knowledge. He described himself as a mediocre GM.
And, given a strong counter-argument, I will change my mind and accept I am wrong. "I am offended by your opinion" is not a strong counter-argument, however. It is, AFAICT, no counter-argument at all.
Again, perhaps it would help if we were able to discuss an example of fudging that is not intended to cover a weakness in design or implementation, or to promote the outcome the GM desires? Frankly, I cannot think of one. But I keep hearing that they exist, so that direction might be fruitful for discussion?
Surely, if there is a strong counter-argument, it comes from this direction?
Can anyone give me one such example?
RC