• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Creatures from Other Campaign Settings

Status
Not open for further replies.
Looks fine to me.

Before getting to infusion, what do we want to do with immunity to magic? I didn't see any spells affecting it in incorporeal form, so just blanket immunity to spells that allow SR?

Rename rejuvenation as phylactery?
 

log in or register to remove this ad

freyar said:
Before getting to infusion, what do we want to do with immunity to magic? I didn't see any spells affecting it in incorporeal form, so just blanket immunity to spells that allow SR?

Rename rejuvenation as phylactery?

Yes on both counts.
 

Ok, Cleon had the following for infusion:
Cleon said:
Infusion (Su): An incorporeal transient golem can attempt to enter the body of a living, corporeal creature in order to steal its life-force and copy its mind and body. First, the golem must succeed at an incorporeal touch attack to enter an orifice on its victim - a creature in a hermetically sealed suit is thus immune to this attack. If this attack misses, the golem can simply try again the next round. If it hits, on the next round the victim must succeed at a DC X Will save or the transient golem enters their mind and nervous system, causing excruciating agony (-4 to attacks, skills and ability checks) for 1d4+1 rounds. If the victim fails this Will save they must succeed at a DC X Fortitude save the following (third) round or take Y Con damage as the golem saps their life-force. If the victim succeeds at either of these saving throws the transient golem is expelled from their body and can not use its Infusion attack against that creature again until 24 hours have passed.

This is pretty solid. I think we can retain most of it, simplifying maybe a little, and then mentioning that the transient golem then takes corporeal form as specified by the template. Sound right?
 

Looks fine to me.

Before getting to infusion, what do we want to do with immunity to magic? I didn't see any spells affecting it in incorporeal form, so just blanket immunity to spells that allow SR?

Rename rejuvenation as phylactery?

It should still be affected by Abjuration spells. e.g. a protection from X spell would stop the golem touching a creature, which would prevent it using its Infusion attack.
 

Ok, Cleon had the following for infusion:


This is pretty solid. I think we can retain most of it, simplifying maybe a little, and then mentioning that the transient golem then takes corporeal form as specified by the template. Sound right?

Suits me.

The big question is how much Con damage do we want it to do. Enough to be nasty but not enough to regularly kill a healthy opponent (e.g. 1d10 or 2d6 Con), or enough to threaten the like of all but the heartiest (e.g. 2d8 or 3d6 Con).

2d6 Con?
 

It should still be affected by Abjuration spells. e.g. a protection from X spell would stop the golem touching a creature, which would prevent it using its Infusion attack.

Should that be part of immunity to magic or infusion? I guess either would work for me.

Suits me.

The big question is how much Con damage do we want it to do. Enough to be nasty but not enough to regularly kill a healthy opponent (e.g. 1d10 or 2d6 Con), or enough to threaten the like of all but the heartiest (e.g. 2d8 or 3d6 Con).

2d6 Con?

2d6 Con works. Can we get rid of the hermetically sealed suit business? (i feel like we're haggling. ;))
 


Let's try this:

Infusion (Su): An incorporeal transient golem can attempt to enter the body of a living, corporeal creature in order to steal its life-force and copy its mind and body. First, the golem must succeed at an incorporeal touch attack to enter an orifice on its victim. If successful, on the next round the victim must succeed at a DC X Fort save or the transient golem enters their mind and nervous system, causing excruciating agony (-4 to attacks, skills and ability checks) for 1d4+1 rounds. In addition, the victim takes 1d4 Con damage per round as the golem saps their life-force. Finally, at the end of the 1d4+1 rounds, the golem leaves the victim's body and takes a corporeal form duplicating the victim (this is given by the X template below). If the save succeeds, the transient golem is expelled from the victim's body and can not use its Infusion attack against that creature again for 24 hours.

I tried to simplify the saves a bit, and the average Con damage is about the same as for the 2d6 case, though it's more variable.
 


Let's try this:

Infusion (Su): An incorporeal transient golem can attempt to enter the body of a living, corporeal creature in order to steal its life-force and copy its mind and body. First, the golem must succeed at an incorporeal touch attack to enter an orifice on its victim. If successful, on the next round the victim must succeed at a DC X Fort save or the transient golem enters their mind and nervous system, causing excruciating agony (-4 to attacks, skills and ability checks) for 1d4+1 rounds. In addition, the victim takes 1d4 Con damage per round as the golem saps their life-force. Finally, at the end of the 1d4+1 rounds, the golem leaves the victim's body and takes a corporeal form duplicating the victim (this is given by the X template below). If the save succeeds, the transient golem is expelled from the victim's body and can not use its Infusion attack against that creature again for 24 hours.

I tried to simplify the saves a bit, and the average Con damage is about the same as for the 2d6 case, though it's more variable.

That'd work, although I quite like the idea of two saves, one for life-sapping and one for memory-copying.

The damage might be a little high, since an average humanoid will probably survive with a few points of Con (3.5 & 2.5 = 8.75). The original took 50.5% of its victim's health on average.

Maybe make it 1d3 Con per round to cover a range of 2-15 Con damage?
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top