magic items for monks?


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Can't say about the Amulet. I'd probably allow it if I were running a published module and it were part of the treasure, but if I were running a homebrew and the PC already had Hands as Weapons, I probably wouldn't include it.

It is not so much out of a concern over its power- I excise precious little from my game- but just because I don't think it would be needed. It would be kind of redundant.

OTOH, it would obviate the player's perception that he needs for the Monk to spend GP getting his hands enchanted with the abilities in the Amulet...
 

hey

I have a monk as well. Are d20 systems books allowed in your campaign? If so, I know of MANY REALLY GOOD items designed for monks that are from maybe 3,000 to 30,000 gp and then some that go above that. If you are able to use those books I will share them with you. Let me know.
MB
 

Can't say about the Amulet. I'd probably allow it if I were running a published module and it were part of the treasure, but if I were running a homebrew and the PC already had Hands as Weapons, I probably wouldn't include it.

It is not so much out of a concern over its power- I excise precious little from my game- but just because I don't think it would be needed. It would be kind of redundant.

OTOH, it would obviate the player's perception that he needs for the Monk to spend GP getting his hands enchanted with the abilities in the Amulet...

hmm, true enough they would cancel eachother out. i guess i could keep it and add some kind of downside to magic hands to account for the lower price. and i am not totally getting your last line, sorry ^^; are you saying that keeping the amulet would make enchanting his hands make more sence?

thanks for all your help!

I have a monk as well. Are d20 systems books allowed in your campaign? If so, I know of MANY REALLY GOOD items designed for monks that are from maybe 3,000 to 30,000 gp and then some that go above that. If you are able to use those books I will share them with you. Let me know.
MB

i am not allowing just any d20 books, just 3.5 or pathfinder stuff. thanks though.
 

Monk's belt. Other than that if you want to pump that unarmed damage you should try and find something to make you large, if you aren't so already. Being large moves your unarmed damage to the next category, plus a bonus to strength.
 

Being large moves your unarmed damage to the next category, plus a bonus to strength.
I'd like to note that becoming Large in and of itself will not grant a Strength bonus.

Imho, it's really best for a monk to get a ki-focus weapon. Save those unarmed attacks for the rare cases when you encounter something with a low AC. The best unarmed damage won't do you any good if you cannot hit.
 

The aforementioned Kensai has another benefit (besides their weapon enhancement power) that makes them great for monks: a +8Str boost that is 1) untyped and 2) usable once per day...unless you make a Wisdom-based DC check (like a Monk can't make a few of those).
 

The aforementioned Kensai has another benefit (besides their weapon enhancement power) that makes them great for monks: a +8Str boost that is 1) untyped and 2) usable once per day...unless you make a Wisdom-based DC check (like a Monk can't make a few of those).
You are not using the most recent version of Kensai as found in the Complete Warrior, where you must make a Concentration check to use Power Surge again.
 

Actually, I am..."Wisdom" was a typo.:o Thanks for the correction!

I meant "Constitution"- the underlying stat for the Concentration skill- a stat Monk builds tend to emphasize.
 

amulet of mighty fists is expensive because it was built in the wrong item slot.

Creating Magic Items :: d20srd.org

it should actually be gauntlets or bracers, based on the rules. but since it's in the wrong slot, it costs 50% more than it normally would.

why? i can only assume that they looked at monks and said "they don't spend money on a lot of things, let's make what they do buy more expensive to even it out."

so you can build your own magic items that work the way the rules intend for essentially the same pricing scheme as a magic weapon.

also, if you have magic item compendium, there's a ton of useful stuff in there for monks (and everyone else).
 

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