May Rules Update

The Weregamer

First Post
The bad
1) Using character level for aid another. I overall like the intent, but I really dislike linking to character level. Why not link to...oh I don't know...the DC! So the more difficult the skill, the harder it is to aid.

My thought was it should be tied to the level of the person you are trying to aid. The more competent they are at a given task, the harder it becomes for you to offer them useful assistance.

Granted, in most cases of one PC aiding another PC, they will be the same level anyway, but it makes more sense to me this way.
 

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yes, it definitively should be 10+1/2 the targets level... read it that way anyway ;)

@ throw and stab: seems a little bit on the weak side nwo, but should still be a very useful power to get rid of some minions etc...
 



hvg3akaek

First Post
A question about the new flying rules: it sounds like anyone with a flying speed now no longer has to move to remain flying (ie, what Hover used to do). And now, hover allows you to remain flying even if stunned.

Is that correct?
(the MM2 Hover rules don't seem to have been updated, just the DMG flying ones).



Also - the changes to the Quickcurse Rod now mean that for that attack, you cannot deal your curse damage, as the target wasn't cursed before you hit it, right?
 

hvg3akaek

First Post
Oh! Also charging: you no longer have to move to the closest square (so can effectively charge "past" someone). I assume this also means that those with reach weapons no longer have to stop a square away from their target - good news for my halberd fighter!
 

Stalker0

Legend
Oh! Also charging: you no longer have to move to the closest square (so can effectively charge "past" someone). I assume this also means that those with reach weapons no longer have to stop a square away from their target - good news for my halberd fighter!

Actually the errata even more specifically says you can't charge past someone. Every single square of movement must put you closer to the target than the last.

If any square of movement keeps you as far away or moves you away, its illegal.
 

Iron Sky

Procedurally Generated
Woe is me. My swordmage must replace Enlarge Spell ... the swordmage loses the only thing that made her worth playing. Time for her to set off some traps...

Replace Arcane Initiate with Arcane Admixture (apply it to Sword Burst), then replace Enlarge Spell with Resounding Thunder. This requires Paragon, but it still gives you Close Burst 2 Sword Bursts.

Mix with White Lotus Riposte + Master Riposte and you still have a pile of awesome (speaking from my experience with my Swordmage at least).
 

Derulbaskul

Adventurer
It looks like they've done a good job on this update. I would love to see a document compiling all the updated conditions as it seems practically all have changed and I am too lazy to do it myself.

So a nice little article on how updates are great. (snip)

Is it just me or did Andy Collins really display an appalling lack of diplomatic skills/basic good manners towards his customers in that article?
 

FireLance

Legend
Actually the errata even more specifically says you can't charge past someone. Every single square of movement must put you closer to the target than the last.
Yeah, but with 4E geometry, you can move diagonally to sidestep one opponent and diagonally in the other direction to attack another opponent behind him while moving closer to the second opponent with each step. As follows:
X
. \
. . \
O. . \
. . . /
. . /
. /
Y​
 

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