Still plugging away at my next adventure segment, and this room is slightly complex.
Essentially, it's got a big rift, crossed by a rope bridge, and at the far end, two orc archers using natural stone pillars for superior cover.
The PCs have to cross the bridge and take out the archers before they rush forward and cut the bridge. The rift drops 200 feet into an underground river.
Because its a rope bridge, its really unstead and sways alot, and anyone crossing it is slowed (max move 2). The rift (and the bridge) are 6 squares long, meaning it'd take 3 rounds to cross it. Well 4 I guess, as at the beginning of the 4th round, the first step would be on to solid ground.
When a PC gets 2/3 across, one of the archers races forward to cut the bridge ropes, and must cut both for them to fall.
The way I see it, I've got two options. Treat the bridge as a "hazard" or run the thing as a skill challenge.
Opinions and ideas?
PS: For what it's worth, I'm converting the Forge of Fury from 3E.
Essentially, it's got a big rift, crossed by a rope bridge, and at the far end, two orc archers using natural stone pillars for superior cover.
The PCs have to cross the bridge and take out the archers before they rush forward and cut the bridge. The rift drops 200 feet into an underground river.
Because its a rope bridge, its really unstead and sways alot, and anyone crossing it is slowed (max move 2). The rift (and the bridge) are 6 squares long, meaning it'd take 3 rounds to cross it. Well 4 I guess, as at the beginning of the 4th round, the first step would be on to solid ground.
When a PC gets 2/3 across, one of the archers races forward to cut the bridge ropes, and must cut both for them to fall.
The way I see it, I've got two options. Treat the bridge as a "hazard" or run the thing as a skill challenge.
Opinions and ideas?
PS: For what it's worth, I'm converting the Forge of Fury from 3E.