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Even Newer Tavern Thread: The Hanged Man

[sblock=Mervin]I take it this is for me? :) I may also need a translation guide...[/sblock]
Mervin spots the stranger having trouble moving the large cask and says, "You know I have a spell that could help you carry that all the way back to your... Ah. I see he has stepped out."

Noticing the necklace, Mervin walks over to see how deep it has fallen into the keg.
 

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What happens next is likely to be a matter of debate among the patrons of the Hanged Man for quite some time. To Mervin's recollection, he will later swear that the image of a beautiful woman, clad in tight fitting leather armor, reached up from inside the barrel and pulled him in. To those in the Hanged Man close by, they will later swear that they saw Mervin reach down into the barrel in an attempt to retrieve the necklace.

In either case, the balding wizard ends up head-over-heals inside the barrel, but to his surprise, he never reaches the bottom.

Mervin falls through the floor of the Hanged Man for what seems like about twenty minutes. When he stops falling, he finds that what used to be down is now up, and he is being propelled into the air (right side up, though without turning around) from within a barrel. Has he decelerates to a stop in mid-air, he finds that he is in some strange storage cellar with lights glistening smokelessly from brilliant sconces and the sound of mirth ringing through the floorboards above (or is it below?).

Merven barely has time to take it in, and then he falls back into the barrel feet first. Some twenty minutes later, he emerges, upside-down and feet-first, from the barrel's bottom (which is now the top) decelerating to a stop some five feet above the floor of the Hanged Man, and face to face with a very upset Varquat Wayne. In the brief moment that Mervin appears to hang there in mid air, he smiles and sheepishly tips a pantomimed hat to the brewer. It is then that the wizard notices that he has somehow managed to snag the brewer's necklace around his head.

Mervin's airborne condition, however, is temporary, and he begins once more to fall, this time head-first, back into the barrell. Just before this, the hefty brewer manages to reach out and grab the necklace from around Mervin's ear.

The arcane trick, however is already done. Mervin falls another twenty minutes, but this time the cellar is the scene of a scuffle involving some ten or eleven armed combatants. As Mervin hovers there, anticipating an inversion of direction, he takes some relief that he will soon be falling back into the Hanged Man. To his horror, though, he feels his feet strike strike solid ground as he falls back into the barrel. His knees buckle under the unexpected weight and he doubles over, tipping the barrel and falling prone.

Where the @%$#! am I!!!!?

[sblock=evilbob]Welcome to the cellar of the Crystal Mug. Please join us in "Land Ho..."[/sblock]

 
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Varquat stands, dumbfounded (not a terribly difficult accomplishment) at the empty barrel, scratches his head, shrugs, kisses the necklace, pockets the necklace, hoists the keg, and proceeds out the door waving to the bartender as he goes.
 

The door of The Hanged Man burst open in the manner it sometimes did when a particularly self-satisfied brute or other delusional, musclebound, would-be hero made their entrance. However no great shadow blotted out the light of the day, which now seemed to stream unabated into the tavern, instead the threshold contained only the slight silhouette of a young woman. Stepping out of the doorway her features began to resolve themselves from shadow, she was a slight human teenager with wide blue eyes, pale skin, and long straight black hair. She was dressed in a skirt and blouse, topped with a leather breastplate that obviously seen use, over all of this was a long dark cloak. Her clothes and cloak seemed road-worn and slightly dusty. Placing her hands on her hips she grandly announced to the tavern, I'm Lily Lenore, fearless adventurer! She chuckled to herself, pleased with the ring of it.

Walking farther into the tavern Lily looked around curiously, her wide eyes adjusting to the light of the interior. It was not as busy as she had anticipated, with a mild look of disappointment she wondered if perhaps she should have come later. Her musings were suddenly interrupted by a look of alarm that spread over her face as though she had just remembered something of vital importance. Suddenly embarrassed she looked around and gave an uneasy laugh, excuse me. With that she suddenly bolted from the room heading into the back of the tavern.
 

The door begins to open, and then stops. Some muttering can be heard from the other side, before it continues opening, shyly.
A woman and a man enter the tavern. The woman sports a poor and dirty dress, and the man is dressed slightly better, although it’s clear that he spent most of his life on heavy handwork. The woman is around her 40s and is rather attractive for a human of her age and status. The man is well beyond his 50s, and is clearly wear out. He holds the woman from the shoulders, as she is sobbing slightly. He pats her gently as they walk inside the tavern. The pair approach the bar, and ask the barkeeper something. The bartender explains them how to proceed and so the man turns to face the patrons assembled there. He clears his throat and speaks.
“Goo’day to ye lords ‘n ladies. M’name’s George Simpletown, I own a clay gathering establishment ‘ere ‘n Dauton.” Upon the mention of the clay establishment, the woman broke in cries. The man hurried to comfort her, patting her shoulder.
“Ye see, we seek help fer this fine lady, Miss Linda Tine. We beg ye to help these poor peasants to make justice and save Miss Tine’s husband. We… We’ll be waitin’ on tha’ table if a carin’ soul wish to help.” With that Mr Simpletown lead Miss Tine to a lateral table, and both sat there. Mr Simpletown tried to calm Linda, and apparently succeed, although she kept sobbing.

OOC: Recruiting 5 players, levels above 4th, mostly of good alignment, as an evil character would have no wishes to help poor people.
 


The tavern door opens behind the couple. A human figure wrapped in a black traveling cloak with a black traveling hat pulled low steps into the tavern. The temperature seems to drop a few degrees despite the days warmth.

At the indication of the bouncer, the man speaks. His voice sounds of dry dirt grating with rock, "I am known as Renquist."

He walks around the couple and over to the tables near the bar and removes his greatsword from its hanging at his back and places it on the table. His worn black platemail is evident beneath the cloak when he removes the sword.

"Some water and some broth, barkeep." He sits very still and quiet.
 

[sblock=OOC Adventure]Who is left in the tavern? I got a rescue mission in need of adventurers. I am not picky about levels, I'll take anyone.[/sblock]
 
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[sblock=Rocco Shadowlost]
I'm interested. 2nd level tempest fighter. I was kind a busy last week so I didn't level him, but he should be good to go in a day...I'll find the time tomorrow and update him.
[/sblock]
 

[sblock=My chars]Take your pick between 1st level wilden protector shaman and 2nd level deva preserver invoker and I'll bring it into the tavern. The other cannot be in the same place ...
[/sblock]
 

Into the Woods

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