Raven Crowking
First Post
Own the words. Make them yours.
`When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.'
Own the words. Make them yours.
The problem I have with this definition is this. Say I have an adventure designed, and on the drive over to the game session, I see a billboard that makes me think of ogres for whatever reason, and decide that I should change the trolls I had originally planned on using into ogres, because I think it will work better.Doesn't matter. If you make the game harder in order to make it more exciting, that's illusionism too. Even if you don't make the game harder or easier, if you are deciding what is more awesome and secretly changing the unpainted part of your world in response to something out of game, that's still illusionism.
Indeed, and I certainly engage in (what I would call) illusionism at times in my games. It's just part of the DM's toolbox as far as I'm concerned. But if everything is illusionism on some level, doesn't that make it a meaningless distinction?I'm not entirely sure why they'd do that though, because every RPG is nothing more than a conceit among the players. Everything on some level is illusion. The game space is not real.
Why would the source of inspiration matter? If I get an idea from a TV show or a book, what's the difference?Did you tell the players that you only put mind flayers in the dungeon because one of them suggested it? If you didn't, then that's the heart and soul of illusionism.
No. No. Not at all. When players make meaningful choices, there is no illusionism. A game that does not rob players of those choices does not have illusionism.
Illusionsim is when players think they are making choices but in reality the outcome of those choices have been pre-determined by another player. (Currency does not play into this.)
Contrast this with participationism, where players realize that the choices they make don't matter, but they are willing to go along for the ride.
edit: Illusionsim is when players think they are making choices but in reality the outcome of those choices have been pre-determined by another player. (Currency does not play into this.)
Contrast this with participationism, where players realize that the choices they make don't matter, but they are willing to go along for the ride.
Doesn't matter. If you make the game harder in order to make it more exciting, that's illusionism too. Even if you don't make the game harder or easier, if you are deciding what is more awesome and secretly changing the unpainted part of your world in response to something out of game, that's still illusionism.
The problem alot of people have is that they find a term like 'Illusionism' demeaning, so they immediately shy away from it and get all defensive - "I don't engage in illusionism. Not my game!" I'm not entirely sure why they'd do that though, because every RPG is nothing more than a conceit among the players. Everything on some level is illusion. The game space is not real.
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Did you tell the players that you only put mind flayers in the dungeon because one of them suggested it? If you didn't, then that's the heart and soul of illusionism.
I coin a new term!
Illusartinipatisim- A mixture of both!![]()
The problem I have with this definition is this. Say I have an adventure designed, and on the drive over to the game session, I see a billboard that makes me think of ogres for whatever reason, and decide that I should change the trolls I had originally planned on using into ogres, because I think it will work better.
This seems to fit your definition of illusionism.
When is the adventure set, such that any future change may be called illusionism?
But if everything is illusionism on some level, doesn't that make it a meaningless distinction?
1) You are playing the game when a player says, "I bet its mind flayers." You inwardly think, "Yeah, mind flayers would be really cool." and change the trolls to mind flayers. This is illusionism.
2) You prepared two weeks of material. In between sessions, you see a billboard and you think, "Mind flayers would be cooler than trolls. I should do mind flayers instead. This is not illusionism.
Or what if in the game you look out the window and see the billboard?