Doug McCrae
Legend
Good ideas; originality; strong theme; good names, as important to me as maps are to Steel Wind; flavourful NPCs; variety of encounter; good art, page layout and graphic design; brevity - don't pad the good ideas out with mediocre ones that just makes the good stuff harder to find. Though I realise that this is often impossible as a writer will normally be given a set word count for a project.
Of minor importance:
Railroading - It's much easier to fix a railroaded module with good set pieces, than it is a non-linear adventure with no good ideas in it. In fact if there are no good ideas, why bother?
Of minor importance:
Railroading - It's much easier to fix a railroaded module with good set pieces, than it is a non-linear adventure with no good ideas in it. In fact if there are no good ideas, why bother?
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