Sure, St. Joan of Arc was a BA. If we're going to talk saints, there are a number of pretty awesome stories, though (and, possibly, bordering on breaking forum rules). This is my girlfriend's favorite saint, by far, and she's a good example of a lot of good qualities.Dannyalcatraz said:You look at the stories of Jeanne D'Arc's early career- when people thought she was just a jumped-up peasant girl and nothing more- and she was doing stuff like that. She'd charge when others retreated. She stood her ground when lightly armed and wounded while others resolve was shaken.
Thanks! I was a little concerned at first--it was a "practice" adventure to teach D&D to a number of new players, so I didn't want to confuse them by "changing up" the rules on them... on the other hand, it hopefully taught them that you get rewarded for coolness. My next worry is that, as they start the "real" adventure (WotBS! I'm excited!), they'll be too attached to their characters to try daring stuff like that in the future (a sentiment I've noticed in new players in general).Dannyalcatraz said:And, IMHO, rewarding her for taking that kind of classic action by letting her get the unusual benefit of full use of her powers? That will only encourage role-play and lead to a fairly cinematic game.
In addition, I occasionally set one of those vets up as "The Black Guy"*- IOW, that PC is only there to show the seriousness of the situation.The player understands going in that this particular PC is slated for death.
* a.k.a. "Red Shirt"
Horror Trope 61: The black guy always dies first.
Interesting idea, but do you think it probably limits scenic moments?
I'll bring up the Black Guy* idea with my one more experienced player. Maybe if he decided to play a different character, he'll be okay with me killing his first one.
Damn... you're lucky that standard dnd doesn't have FATE styled FATE points.Mmmm...yes & no. The death only comes when its really justified- a chance is taken and there is a failure...and the chance was REALLY risky or the failure was extreme. Like kicking a dragon in the nards while you're on a tightrope or something.
Or when the PC takes a heroic risk, like holding off the charging horde while the rest of the party escapes...
That way, you let players know that their PCs are not protected by Plot Armor, but that risks are still part of the heroic theme.
That's a good idea since it at least gives you the opportunity to set up a character's retirement, (rail roaded) heroic departure, retconn, or a gm-player approved turn to the darkside all while having a new pre-generated pc waiting in the wings.Or you could just talk to your players, not about PC death, but to keep an eye out for whomever is dissatisfied with their PC (if anyone, and usually, someone is). That person would be REALLY open to the idea of a PC mulligan, especially coupled with the chance to go out in a blaze of glory.