Jeremy Ackerman-Yost
Explorer
Not exactly. No individual encounter was so bad, but having 3 of them before you learn anything or do anything else interesting was asinine. I like an individual combat that takes an hour, but I want that combat to accomplish something if it takes that long.That's kind of the point. Change relatively short timespan a bit for a home game but otherwise we have the same issue. The individual encounters get so involved that the overall adventure that connects them gets a bit lost.
Plus I'd rather have one or two good encounters than 5 crappy ones. 4e, for me, is very good at making fun encounters. Encounters that could be likened to fine chocolates. Used properly, they go a long way. Keep on the Shadowfell felt like they took those chocolates, smashed them to tiny bits with a hammer, and then used them as chips in crappy cookies.
If you're going to use fine chocolate in your cookies, up the level of your dough, man.