Would a string of misses have resulted in a shorter fight using 1e-3e?I've seen a string of misses draw out combat like no one's business in 4e...
Would a string of misses have resulted in a shorter fight using 1e-3e?I've seen a string of misses draw out combat like no one's business in 4e...
What you're ignoring is that many people have claimed that one large grind factor is when combat is a foregone conclusion... and yet it takes forever to land those final blows or clean up those final enemies. I've seen a string of misses draw out combat like no one's business in 4e... especially with certain monster roles, so yes I think if examining this in a fair manner this type of thing can skew how one perceives combat... especially if it's done for more than one monster throughout numerous combats.
To me this is akin to when you're playing a game like chess, or checkers, and it's kind of obvious one side is going to win, but the other player just kind of keeps moving his king around so as to ward off the inevitable as long as possible.
Would a string of misses have resulted in a shorter fight using 1e-3e?
I'm sure that a number of people have no problem with 4E combat. However, a lot of people do have problems making it work out of the box. I'm not saying it should be perfect, but it shouldn't be so easy to have long, grindy combats. I believe more playtesting would have resulted in a system with better math that would be more enjoyable for everyone, which would be good for the game, good for WotC, good for the hobby, and good for gamers. Even if people do enjoy the lengthier combat time of 4E, it does make it less feasible to progress through a campaign at a reasonable pace. How many people can have a marathon session everytime they want to game, so they can fit in more than two combats? I'd say not too many.
Yep, but the difference is a PC can still loose hit points to one of these near dead monsters... which in turn will cost you more healing surges, which in turn affects fights that come later in the adventure. In chess one game does not affect the next.
I don't think prior to starting our 4e campaign anyone in my group could have predicted we'd actually like session-long combats. But there you go, we do. Apparently we aren't in the share of the market we thought we were.
I don't think anyone is actually debating this.
Clearly your M&M game needs more villains getting pyramids dropped on their heads. It isn't a proper session if a villain doesn't get a pyramid dropped on his or her head. A pyramid dropped on a teammate's head will do in pinch.
(can you tell my M&M character can drop pyramids on villains --and frequently, his fellow teammate's-- heads?)
If anything, it's fudging - not house-ruling. I personally let my monsters stay around, most of the time, even if they're down to 1 HP because I'm ornery like that. And yes, they can still do something.What you're ignoring is that many people have claimed that one large grind factor is when combat is a foregone conclusion... and yet it takes forever to land those final blows or clean up those final enemies. I've seen a string of misses draw out combat like no one's business in 4e... especially with certain monster roles, so yes I think if examining this in a fair manner this type of thing can skew how one perceives combat... especially if it's done for more than one monster throughout numerous combats.
If the last remaining beastie has 40 hp left and its hit and has one remaining is anything served by saying its still alive? IMHO it is more dramatic for the player to drop a relatively healthy monster in one shot than to drag out a fight that is a foregone issue for another round but its not a rule in my opinion.So you've houseruled to shorten combat? Yet you claim the length of combat is perfect... sometimes I wonder how many who are "satisfied" with combat length in 4e do little things like this but claim they enjoy 4e combat with no houserules?
If anything, it's fudging - not house-ruling. I personally let my monsters stay around, most of the time, even if they're down to 1 HP because I'm ornery like that. And yes, they can still do something.
However, I don't think fudging a death blow once in a while would skew anyone's idea of how long 4e combats actually last.It's not like they're slashing 30 HPs off every monster or anything. Heck, at the end of a combat, it would probably make a minute or two difference, max - things go super-quickly when everyone's down to At-Wills and there's a lone enemy left standing.
-O