one of our players was inspired by the movie "Troy" and wanted to play a light-armored spearman (fighter). As a result, he was constantly taking huge amounts of damage and expected to be healed at the party's expense. This quickly became very irritating to me, because of course that meant he was using up way more than his "fair share" of our group's resources, simply so he could play the archetype he fancied.

Not really true for 4e, but every edition before that. Plenty of good options to go with light/no armor in 4e.Sounds like he was a victim of the rules; one of my quibbles with DnD is that it forces you to wear armor.
I'm surprised there's no "healer heals himself, everyone else buys a wand" option.
Expecting a Cleric to heal others and also expend his own cash to better heal others is ... rather inexcusably selfish on the part of those others.
In my games it's been a party pool item, and there wasn't much contention.
Cheers, -- N
I'm implying that a poll with the option "healer should pay for everyone's healing from his own pocket" -- which is IMHO ridiculous -- should have an equally ridiculous option in the other direction.Maybe you meant something different, but if you're implying that the healer shouldn't have to chip in his share for the party wand, I strongly disagree.
If you read the rest of my post, you'll see that I do the same.I like to just divide the cost evenly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.