Nebulous
Legend
I'm about at 13th level of running 4e now, and while combat was fun and ferocious up until about paragon, as DM i am now finding it more and more of a grind, and i DO use the many tricks, such as reduced hit points, upped monster damage, someone else tracks initiative, etc. It has just gotten to the point that players (and they agree with me) have too many powers, and worse, too many conditional powers that kick in or react according to what monsters do. And monsters get a lot of powers too, which is difficult to remember. Creating a balanced challenge for the party is getting harder, and making it less than a 2 or 3 hour combat is hard too. Sure, that is a generalization and i fully understand the combat dynamics behind 4e, but i'm quitting it at 13th level and either playing another system or lower level 4e where it was more manageable for my tastes.
I don't even see how anyone could run Epic level 4e, it would just be a tactical clustermuck of endless grid combat. But if ya dig that...
I don't even see how anyone could run Epic level 4e, it would just be a tactical clustermuck of endless grid combat. But if ya dig that...