Camelot
Adventurer
A conundrum that has been encountered in 4e is when optimized characters are paradoxical; they are either strong or tough, either fast or smart, and either wise or charismatic, but not both or neither. This is because the corresponding defenses pick the higher of the two modifiers, meaning the player is free to make the other score as low as they want without affecting their defenses.
What if the defenses averaged the two modifiers instead? Then there would be an incentive for every score to be high, eliminating the "dump stat."
Now, don't stop reading there, I know that this causes the defenses to turn out lower than they are supposed to be. However, I can't think of a solution that solves this problem that doesn't also make the house rule null and void. It seems that characters lose around 4-6 points from defenses, and heavy armor changes this somehow. Any thoughts?
What if the defenses averaged the two modifiers instead? Then there would be an incentive for every score to be high, eliminating the "dump stat."
Now, don't stop reading there, I know that this causes the defenses to turn out lower than they are supposed to be. However, I can't think of a solution that solves this problem that doesn't also make the house rule null and void. It seems that characters lose around 4-6 points from defenses, and heavy armor changes this somehow. Any thoughts?