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Essentials Cleric

I'd rather have a few class features that cover the basic rituals, especially since I tend to forget to check my rituals in some situations. (More than once I've looked at my rituals after a session and realized I could have solved an issue by casting one of the stupid things).

It doesn't help that 4E treats rituals like 1E treated psionics, awkward rules that didn't dovetail with the rest of the game, hidden at the end of the book.
 

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This is what the Countdown article said:



Here's how I interpret it:

"We figured out we could change the formula in PHB3(by getting rid of Encounter powers for some classes and replacing it with a different mechanic), so we took at look at what kind of changes we could make to the already existing classes. One of the things we looked at was removing Dailies for some of the classes since we figured having classes without dailies might be easier to understand for new players. In the process, we determined that Wizard Encounter powers should have miss effects for balance reasons. So we will errata the previously existing Wizard Encounter powers in October to have these."

The article never actually says that Wizards will not have Daily powers in Essentials. It says that they are looked at whether they could remove Dailies in Essentials. Which classes(or subclasses) do not have Dailies is never said.

He's assuming Wizards don't have Dailies because of the errata to their Encounter powers.



Yeah I think in the end it boils down to:

After PHB III we realized we could mess with the traditional everyone gets a basic, at-will, encounter, daily approach for some classes without harming the balance.

After seeing the Warpriest (Can we call it the E-Cleric???) it's obvious they're not getting rid of dailies for all classes- or even any.

They're just re-structuring how and when some classes get powers, what type they are and whether they're built in or selected from the power lists.

And it seems it's probably not going to be the same for each class.

Looks to me like the end result is they realized they could open up the system to a lot of neat stuff.
 

Also, I just wanted to say that I like that dwarves are now exceptionally well-suited to become clerics. I want to play a dwarf warpriest with dwarven weapon training!

I play a dwarven Str cleric with DWT. It rocks. Assuming the domain powers would replace what I've got, I can see the warpriest version being a lot more powerful. If I didn't have to throw an 18 into STR, I'd have a lot more points to play with. I might even have a Reflex defense that could beat a 2 on the die. :D

PS
 

I doubt the Essentials stuff has Rituals in it. Those class features at different levels will be to replace Rituals. Besides giving clerics shields I see no use in this new build. I also note that they didn't give the war priest the Healer's Lore feature.

You will recall that Ritual Caster is a feat, and that all feats will be available to Essentials characters if you wish.
 

After PHB III we realized we could mess with the traditional everyone gets a basic, at-will, encounter, daily approach for some classes without harming the balance.

After seeing the Warpriest (Can we call it the E-Cleric???) it's obvious they're not getting rid of dailies for all classes- or even any.

.

Actually I'm willing to bet the cleric in the red box doesn't have dailies. The warpriest build is from Heroes of the Fallen Lands.
 

Actually I'm willing to bet the cleric in the red box doesn't have dailies. The warpriest build is from Heroes of the Fallen Lands.

Keep in mind the Red Box deals with level 1 and 2. It's not meant to give you complete builds. Just an introduction into the game by limiting the information overload of feats, options and other info that wouldn't apply at those levels.
 

You will recall that Ritual Caster is a feat, and that all feats will be available to Essentials characters if you wish.

Sure I do but it's free to the orginal Cleric and Wizard . The warpriest doesn't have the feat. I can see them omitting rituals from the essentials to save room and complexity.
 

Keep in mind the Red Box deals with level 1 and 2. It's not meant to give you complete builds. Just an introduction into the game by limiting the information overload of feats, options and other info that wouldn't apply at those levels.

That's correct and i'm not complaining about the red box. I've also come to the conclusion that the essentials isn't going to destroy anyone's game or ruin 4th Edition. I'm just surmising that if dailies are too complicated for new players that no classes in the red box will have them.
 


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