Howdy Mr.Satan!
...by the way is that a DragonballZ reference?
Mr.Satan said:
I suppose what might be bothering a lot of people is that you kind of abandoned your 3.5 fans.
I apologise to anyone who feels like that. But I couldn't keep designing for a system I no longer enjoyed, nor had any faith in, especially when there was something clearly superior - that solved pretty much all the relevant issues.
While you might be excited about 4E there are clearly many that really aren't. I don't know who's been purchasing 4E material as of late, but whoever it is doesn't seem to be anyone in my area.
Sorry to hear that. Its been my experience that when you play it a few times even naysayers grow to like it - I know thats not carte blanche, but still...
In fact, the overwhelming consensus when it first came out here was..."What?!? ANOTHER system?!? Why?!?" Followed by groans and eventually..."O.k., we'll try it." So...it was tried and tested and found to be greatly wanting. The biggest complaints were a lack of flexibility
You may want to investigate about the new D&D Essentials where flexibility seems to be the new keyword.
Also different classes are no longer so cookie-cutter, something that WotC have been listening to people and have instigated from PHB3.
and separate rules for PCs/NPCs and monsters,
I still don't understand why this is a bad thing...and to be honest they aren't actually that different.
and a bad overall feel to it.
Additionally, many people were unhappy with the way celestials and fiends turned out.
This to me is silly. The celestials and fiends are officially the best they have ever been. The idea that there can be angels of evil gods is really interesting. The differences between Demons and Devils are now FAR more pronounced. The treatment of the Demon Princes is basically the best it has ever been - by a country mile.
Personally I don't personally like Daemons and Slaad in 4E, but then again I haven't liked the official Daemons since 1E and I already changed the Slaad in 3E anyway, tying them to the Far Realm.
...and I suspect my eventual treatment of angels will be a tad better.
There were innumerable other gripes as well, but I often heard a lot of..."That's so stupid. Why does this monster have such crap abilities? What about when it's not in combat? What does it do then?"
...anything the DM wants it to do. No longer is the story constrained to NPC mechanics. Rituals have seen to that.
The jarring combat orientation along with "healing" cheese quickly made many players wonder what the Hell WOTC was thinking.
The mechanic really works well though and its not as if it doesn't have cinematic precedents...you think the hero is down and out only for them to get a second wind...
It all just seemed so "mass produced" and "carbon-copied" to us.
I think thats a fair criticism of the initial books, but I think its definately a trend they have moved away from certainly this year and looking to the future products.
I'm sure you can think of a million reasons why these opinions might be invalid to you, but 3.5 gamers can counter that 50 times over and then some.
I know - you can't please all the people all the time mate.
Essentially what it amounts to is a preference for one style of play over another. 3.5'ers want choices, customizability, flexibility, and the ability to create their own "old school style" characters, rather than these MMORPG carbon copies that 4E seems to promote.
This seems to be what D&D Essentials is geared towards...I know theres also the rumour of the Advanced Player's Handbook next year.
4E isn't simply set in stone, its a lot more fluid than you think. WotC have listened to the initial criticism and adapted a lot of their material accordingly.
People wanted less cookie-cutter classes...so they did that in PHB3 and D&D Essentials.
People wanted more fluff and background in their monster books...so they did that in Monster Manual 3; easily one of the best all-round monster books I have ever read.
People wanted less grind on Paragon and Epic tiers...so they slightly rejigged the math (making it also simpler in the process); early feedback seems to suggest its all tickity-boo again.
People wanted more flexibility on monster design...so they added 'Monster Themes' in DMG2; a bit like quick, mini-templates.
So really, a lot of the criticisms levelled at 4E a few years ago have been eradicated or are in the process of being eradicated.
A few of your fans have expressed concerns over you selling out, or trying to put on a good front so that WOTC (or some other 4E company) might take you under their wing and make you a tidy profit on your 4E material. I don't buy that myself, but it's been expressed on a few occasions.
Thats ridiculous. I moved onto 4E because it can better realise my ideas and its not bogged down with superfluous baggage and shoddy math that falls apart when the game gets epic. I don't support myself with the money I make from these books (even when I eventually release them).
I think you made a bad choice by dropping much of your 3.5 product after advertising it,
Thats certainly regrettable, I would have wanted to release more 3.5E material back in the day. My enthusiasm outstrips my workrate unfortunately.
but I don't think you would actually go as far as to sell out.
Thanks...though I think its fairly apparent now (even if it wasn't before) I haven't sold out.
I can understand being burned out on a system like 3.5 that takes so much effort, but many people felt it was worth the effort.
It wasn't even that it took so much effort as much as the whole system was a mathmatical 'house of cards' just waiting to collapse.
Overall though, the most prevalent reasons 4E seems to be hated, are a severe dislike of the fundamental rules, and the lack of support being shown to 3.5 fans by many of the more interesting game designers. False promises tend to make people rather unhappy.
I think maybe because it was such a radical change that it has taken many fans a while to get comfortable with it.
As for more interesting game designers (present company accepted I trust

), certainly the GSL has been a problem for some, theres no denying it.
But for me, Pathfinder solved absolutely nothing (beyond keeping 3E going, which was obviously the main goal).
Anyway, you asked, so...there you have it. That's pretty much the answer as has been given to me by various people over the last few months.
Thanks for being so candid.