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Is the RPG hobby dying? [RPG Blog Carnival]

Me? No. I'm going off what I've been told by my wargamer and shop-owner friends. Talking about wargames broadly - both chit-based and mini-based together.

If you prefer, change it to being about where wargames went, for a while - a land where there weren't too many options, and finding folks to play was difficult for many years.
Fair enough, I was pretty much a chit based wargame but I do think that the games went in a direction that was unsustainable, World in Flames 100 hours play time as compared to say Europe Engulfed 12 hours or so.
WiF was considered playable (played several games of it) as distinct to say Europa which was more something you would collect and drool over:D
 

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Twilight, the RPG.

And your welcome.

And, really, why not? If it brings in millions of gamers into the hobby, I couldn't care less what it is. It will not affect my group one whit. But, it will mean that I can talk about gaming without worrying who's walking around. It will mean that in addition to having one mid sized company and a bunch of small companies catering to my tiny niche hobby, I'd have several large companies solely devoted to catering to what I want.

Fantastic.

I totally disagree with Umbran in that there are significant downsides to growing the hobby by leaps and bounds. Does that mean that your small, cozy community might change? Sure. Does it mean that it has to go away? Only if you let it.

Here's a thought. Vampire managed to bring in lots of female gamers. Anecdotaly it appears that they came in through LARP and Minds Eye Theater. Ok, so, howzabout a Minds Eye Theater and Camarilla (or however you spell that) type organization for a Fantasy LARP.

Not Boffer Larping, but, straight up LARP. Given the huge number of women I see at the average Ren Faire, I'd said that this sort of thing might have some serious legs.

So, let's fast forward a couple of years. Our Fantasy LARP takes off hugely. The local games stores start catering to the cosplay/costuming crowds to make money off of this new demographic. Going into a games store, you start seeing sewing machines and costuming demo's.

Does that mean that your game suddenly vanishes? I don't think so. It just means that the market expands and you get new kinds of cross pollination between the various niche's.

Great AFAIC.
 

Yes and no - If you look at sales, it looks like it but sales everywhere are down, bad times and they have been for years.

The problem is that there's no meaningful data.

(1) The former metrics for measuring total market size have been rendered obsolete. They measure sales through hobby stores, and reputedly large portions of the industry no longer go through hobby stores.

(2) Individual publishers reporting lower per-book sales mean nothing in terms of total industry size. There are simply more publishers producing more material today than there was 10 or 20 or 30 years ago. Even if everyone is seeing lower sales, that doesn't necessarily mean that the market is shrinking.

(3) What might be a meaningful indicator of industry health would be total D&D sales over time. But only WotC has that, and they're not sharing. And because of the market division created by OGL and 4th Edition, I'm not even sure that a raw number there would be particularly informative.

In terms of growing the hobby (which would be good regardless of what it's current health is), the solution is pretty easy at a conceptual level:

(1) Produce games accessible to new players ("easy rules" are a trap);
(2) Featuring methods of play which encourage pick-up play

In other words, produce an RPG that's as easy for newbies to start playing at Monopoly. And doesn't require any greater commitment than an evening with a bunch of your friends.

D&D Encounters is a step in the right direction, but not quite. The serialized format carries with it an expectation that you'll be back next week for the next installment. What I'm looking for is a format that's accessible to newbies for casual, one-shot play. If the game's any fun, the deeper, long-term commitment will take care of itself.

Honestly, the old megadungeon espoused in 1974's D&D manuals fits the bill. Not much else has done so since then.
 

Vampire managed to bring in lots of female gamers.

Theoretically, the tiefling warlock shadar-kai stuff plays to the Darker And Edgier swooning sparkles eternal love demo.

Of course, this dude...
tiefling_warlord.jpg

...compared to this dude...
Edward_Cullen_by_lunazul_xx.jpg

...is going to get fewer hormonal teens interested. ;)

Not that the WotC art committee shouldn't be sticking brooding badasses with potential hearts of gold into their books wherever possible. It would balance out the chainmail bikini cheesecake nicely. :)
 

I totally disagree with Umbran in that there are significant downsides to growing the hobby by leaps and bounds. Does that mean that your small, cozy community might change? Sure. Does it mean that it has to go away? Only if you let it.

Well, I was reacting to someone suggesting explosive growth - like by an order of magnitude, 10x. Explosive growth does not happen to anything without repercussions.

For example, the cozy community thing - my own personal gaming group wouldn't have to change much, true. However, if there were suddenly 10 times more people posting to EN World, yes, as a "cozy community", it would cease to be. The moderation form we've got, that maintains teh current feel of the site, simply will not scale to a forum with that kind of traffic, especially not in short order.


Here's a thought. Vampire managed to bring in lots of female gamers.

Yes, but as I understand it (and, of course, our understanding is anecdotal), that growth really wasn't massive. Didn't even double the size of the hobby. Not an issue, in that sense.
 

Honestly, the old megadungeon espoused in 1974's D&D manuals fits the bill. Not much else has done so since then.
OD&D recommends prepping six dungeon levels (as a minimum) before play begins. Much more than Gary started with, incidentally. He only had one level of Greyhawk ready before he set Ernie and Elise loose on it. I think 4e's 'points of light' approach is better. Only prep what you need for one adventure at a time.

The most extensive requirement is time. The campaign referee will have to have sufficient time to meet the demands of his players, he will have to devote a number of hours to laying out the maps of his "dungeons" and upper terrain before the affair begins.

First, the referee must draw out a minimum of half a dozen maps of the levels of his "underworld", people them with monsters of various horrid aspect, distribute treasures accordingly, and note the location of the latter two on keys, each corresponding to the appropriate level.

Before it is possible to conduct a campaign of adventures in the mazey dungeons, it is necessary for the referee to sit down with pencil in hand and draw these labyrinths on graph paper. Unquestionably this will require a great deal of time and effort and imagination.
 
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OD&D recommends prepping six dungeon levels (as a minimum) before play begins. Much more than Gary started with, incidentally. He only had one level of Greyhawk ready before he set Ernie and Elise loose on it. I think 4e's 'points of light' approach is better. Only prep what you need for one adventure at a time.

Yes. His playtest demonstrated that having more ready was better than having less. That is rather the point behind playtesting.

And prepping only what you need for one adventure at a time results in having only one possible adventure. Some folks might consider that a cost, rather than a benefit.


RC
 

Somebody should make an RPG titled "RPGs: The End Times Are Here" set in a grim near future where the RPG industry is backrupt because of emerging virtual reality/holodeck technology. Characters are all grognards and must figure out what to do with their time as players leave campaign after campaign to get lost in VR. Not even boardgames are immune to this tread.

What will they do? Band together for one last ditch effort at a D&D campaign? Or will they start their own gaming company to fight the rising tide? :confused:
 

Somebody should make an RPG titled "RPGs: The End Times Are Here" set in a grim near future where the RPG industry is backrupt because of emerging virtual reality/holodeck technology. Characters are all grognards and must figure out what to do with their time as players leave campaign after campaign to get lost in VR. Not even boardgames are immune to this tread.

What will they do? Band together for one last ditch effort at a D&D campaign? Or will they start their own gaming company to fight the rising tide? :confused:

Sounds very similar in spirit to the video game xBill. :p

xBill - Wikipedia, the free encyclopedia
 

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