ExploderWizard
Hero
It seems one could add a LOT of things someone could do (options) without adding much complexity if the way to resolve it remains the same. Thoughts?
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Smoss
Doulairen
Or go directly to details on my RPG system:
Doulairen: RPG System
A streamlined resolution system brings a kind of symmetry to gameplay that makes a system easier to learn. The downside is the possibility that not every element to be modeled with mechanics fits a universal mold.
A decision has to be made about each game element. Is it more important that it be represented mechanically to impart the true essence of what it is supposed to be or is it more important that it fit into a space designed for maximum ease of playability?
This is why ranking game elements by importance and remembering this during design is a good idea. Knowing which elements must have the desired feel and which can be compromised for ease of play is what separates the truly great design from the average one.