You may want to use some variant of action points - it can make all the difference in a game with not quite enough players.
The Auld Grump
That's a fine idea. A second chance at a key moment could make all of the difference!

You may want to use some variant of action points - it can make all the difference in a game with not quite enough players.
The Auld Grump
I am a player in a RotRL games(we are past where these spoilers are). We have a party of 5 and some encounters are murderous and some too easy, which a good campaign should be. A party of three with no heavy hitter is going to have a horrendous time especially when they get to the second and third book. I don't know about giving out more magic items, but if you can't find a heavy hitter, I would lower the AC on the monsters a bit or make some bad strategy/tactics decisions(w/o letting your players catch on).
I like Burnt Offering a lot (it was, BTW, a player based decision -- they all voted and wanted that series because of it's strong reputation). We did add a cleric in as a "cohort" and that helped a lot.
Part of what went wrong is that the Sorcerer ran out of spells and the Monk was being defensive to allow the rogue to flank. But the rogue had a 12 AC and missed a fair bit . . .
I did appreciate the madcap goblin guidance in the module. Having them try and "burn the dwarf" with torches (a decidedly sub-optimal approach given that they could have use dog-slicers to much greater effect both mode the insane goblins more scary and prevented a TPK).
How well are the PC's built? What kind of stats do they have? A rogue should never have a 12 AC. At first level, it shouldn't be less than 15. If the party has poor ability scores or made deliberately suboptimal choices in placing their ability scores, then they are going to be much less effective. As others have said, you really do need a melee heavy hitter. A barbarian or fighter with a two-handed weapon and power attack should be able to last a while in combat and dish out some serious damage. That could make all the difference.