nedjer
Adventurer
It sure is!
It's possible, though, that some people think the chance too high for some things, which ought to be unlikely but not impossible. Some people might even think that some things should not require a toss at all.
The basic distinction of old D&D from other games was that it was a game of endless possibilities. With an ordinary board game or card game, or the most formal sort of miniatures game, there is no need for someone to take the "GM" job.
Does the GM stop making rulings with a more complicated RPG rules set? That has not been my experience, except to the extent that the game has in practice been reduced to a board game.
You may recognise a difference between an RPG that was made up of a few booklets and an RPG that's longer than War and Peace. You may recognise a difference between a game packed with imagination, exploration, collaboration and investigation, and a game packed with three hour long combats. You may even recognise that what makes RPGs different from other games are options and open-ended play.
Nevertheless, you'll be told these are differences of style, not substance. And that another product or a reshuffling of 1000s of rules will reinstate what has been lost
