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Morena
CLIMATE/TERRAIN: Tropical salt water
FREQUENCY: Uncommon
ORGANIZATION: Solitary
DIET: Carnivore
INTELLIGENCE: Animal (1)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1-4
ARMOR CLASS: 3 (6 if stationary)
MOVEMENT: Sw 15
HIT DICE: 3+2
THAC0: 17
NO. OF ATTACKS: 1
DAMAGE/ATTACKS: 1d4+2
SPECIAL ATTACKS: Surprise
SPECIAL DEFENSES: Evades missiles
MAGIC RESISTANCE: Nil
SIZE: S (3’-4’ long)
MORALE: Average (10)
XP VALUE: 2,000
The morena is similar to a moray eel in shape, but has the disposition of a piranha. It is aggressive and avoided even by sharks. The morena resides in coral reef niches or caves, much like a moray eel, and might be mistaken for one while at rest. The morena is gray-green, but may be lighter or darker, blending in with its aquatic environment.
If disturbed in its lair, a morena may shoot out to 40 feet in a single thrust, suprising on a roll of 1-8 and gaining a +2 bonus to its attack roll. Otherwise, it moves with a quick side-to-side pattern. Missilve fire automatically misses the rapidly moving creature at first, and a penalty of -4 applies to an opponent’s missile attack rolls against it thereafter.
While in motion, the morena has an Armor Class of 2. When it bites, not only does the morena inflict 1d4+1 points of damage, but its jaws lock, inflicting 2d4+2 each round thereafter. When its jaws are locked or when the creature is stationary, the morena has an Armor Class of 6. The morena releases its hold and flees if reduced to a third of its hit points or less. A morena regenerates damage at a rate of 1 hit point per turn, though it dies if reduced to 0 hit points.
Originally appeared in Monstrous Compendium Annual Volume Four (1998).