It doesn't bother me either. Take the +2 damage stance from the other fighter preview, which is far better than sacrificing -2 to hit for a measly +2 extra damage (seriously Wizards :/) and just use that with good dex. A 18 strength/18 dex slayer is dealing +10 damage in static mods without anything else at level 1. That's not a bad deal at all. Plus that's a good spread of NADs if you put some points into charisma or wisdom. So defensively it holds up. Assuming you spend your first feat on a good d12 weapon like a executioners axe or something else you can deal really solid damage.
It's also very simple to play for that reason. Just find an enemy and hit it until it dies. This is the first essentials class that completely succeeds in what it is trying to do: Be very simple to play. You can stay in that +2 damage stance all day long and just swing until things die ignoring everything else.
It's also very simple to play for that reason. Just find an enemy and hit it until it dies. This is the first essentials class that completely succeeds in what it is trying to do: Be very simple to play. You can stay in that +2 damage stance all day long and just swing until things die ignoring everything else.
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