Pathfinder 1E Paizo = Play WoTC = Pay?

A 4E card made out of chocolate. :p
Milk chocolate? Bittersweet? Dark?

Mmmm: chocolate.
_drool__revamp_by_frozenpandaman.gif
 

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Mona today went out of his way to mention that their rate of producing books that introduce any new rules is being very paced so as to specifically avoid any possibility of rules bloat. It's a concern based on how other companies have done crunch heavy books, and it's something that they very much don't want to repeat.

Do you have a link to this "went out of his way" comment?
 

Same here.

I run my 4e campaign much like I ran the 3e campaign before it. I'd probably try to run Rolemaster, OD&D, or Burning Wheel in the same style, too.

that would be interesting to see. With Rolemaster's high deadliness level, if the players approach it like it's D&D, deh is going to be making a lot of characters.
 



Paizo = RAILROAD. Get on the approved adventure path, don't you dare think or improvise, you are LOCKED IN for the next 20 levels. Sucker.
(...)
(Did I mention that the above is both inflammatory and not accurate? Because it is
Actually, the adventure paths only take you to about 15th level or so.

To be technical.
Words cannot express the depth of my shame at finding out that my deliberately inaccurate statement contained a bonus, unplanned inaccuracy.

Also: technically correct is the best kind of correct.

Thanks, -- N
 

Do you have a link to this "went out of his way" comment?

It wasn't in anything online, it was said at one of the Paizo seminars at Gencon. I really don't know if there's a transcript online for you to peruse, beyond taking me at my word to remember it.

Edit: ninja'd by Mona himself
 

Words cannot express the depth of my shame at finding out that my deliberately inaccurate statement contained a bonus, unplanned inaccuracy.

Also: technically correct is the best kind of correct.

Thanks, -- N

Except you're not correct. The APs aren't a railroad unless you're the type of GM that believes all of the story must exist within the pages of the book. The APs are the main story, not a straight-jacket. You could run them that way if you chose, but I'd say that's either to cater to the group's style or lack of imagination on the GM's part. You can find numerous threads at Paizo of how the stand alone modules are inserted into the various APs either to help the PCs gain experience, provide a break from the main story, etc.

The APs also contain setting info, fiction, and new monsters.

I read 'em primarily for inspiration and for the setting info. For example, the Varissia gazetteer in AP#3 is a primary building-block for my campaign as it provides a more in-depth overview of the region than the campaign setting. While I haven't run Curse of the Crimson Throne yet, all of that Korvosa & surrounding area goodness fleshes out my campaign when the action moves to Korvosa.

If 4e & WotC do it for you, great. I don't see why people need to throw some of the best written & produced gaming materials in existence under the buss to compensate for the fact that adventures aren't WotC's focus.
 

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