I'm A Banana
Potassium-Rich
RE: The Medusa.
In FFZ, the medusa does have a "save or die" effect: she can petrify a character basically by deciding to do it.
And then you've got three friends who can all make it better with a simple potion.
If the enemies and allies are matched (1 for 1), then there's a chance that it becomes a TPK. Of course, even a TPK isn't that big of a deal in FFZ (it sucks, but it's certainly not the end of the game). The way to avoid that TPK is to prepare yourself ahead of time by finding, buying, or making things that will prevent that status from sticking, or that will prevent the medusa from using her ability to turn you to stone.
I'm not sure that's fit for D&D, but I find it's a very workable solution in this case.
I think, for D&D, I like the "gradually worsening conditions" aspect, and just saying that the D&D characters you play are badass enough to overcome it momentarily, while basic nobodies are instantly transformed.
I'm also a bit of a fan of "damage with special effect at 0 hp," though I haven't seen a lot of that. Meet the Medusa's gaze, and you take damage as your body turns slowly to stone, and if it reduces you to 0 hp, you become petrified, but if you're not at 0 hp, you don't need to worry about it. This makes HP more of an arbiter of "when things go wrong" then saves or anything does.
In FFZ, the medusa does have a "save or die" effect: she can petrify a character basically by deciding to do it.
And then you've got three friends who can all make it better with a simple potion.
If the enemies and allies are matched (1 for 1), then there's a chance that it becomes a TPK. Of course, even a TPK isn't that big of a deal in FFZ (it sucks, but it's certainly not the end of the game). The way to avoid that TPK is to prepare yourself ahead of time by finding, buying, or making things that will prevent that status from sticking, or that will prevent the medusa from using her ability to turn you to stone.
I'm not sure that's fit for D&D, but I find it's a very workable solution in this case.
I think, for D&D, I like the "gradually worsening conditions" aspect, and just saying that the D&D characters you play are badass enough to overcome it momentarily, while basic nobodies are instantly transformed.
I'm also a bit of a fan of "damage with special effect at 0 hp," though I haven't seen a lot of that. Meet the Medusa's gaze, and you take damage as your body turns slowly to stone, and if it reduces you to 0 hp, you become petrified, but if you're not at 0 hp, you don't need to worry about it. This makes HP more of an arbiter of "when things go wrong" then saves or anything does.