Sigh.....one big change is the continual patronizing tone any time someone questions the prevailing zeitgeist....Not what Enworld used to be.
Sat, not cool. There is no patronizing tone. There is no prevailing zeitgeist. You asked what people thought of an opinion you have, and they gave you their opinion in return. They simply don't agree with your opinion. It's not cool to group all those answers, that people put thought into, and bash them all in some generalization.
Consider the possibility that people just don't agree with you. It happens.
Guys 3E sense of focus was The D20 Mechanics and simplified saving throws. the systems is robust, easy to use, and frankly can be simple to use even as a DM, if one throws slavish devotion to use all rules and balance the stats like an accountants book sheet.
Some agree it was easy to use, and others disagree. It's a matter of taste.
4E basically said it would be better....that is the essential design philosophy....ohh and less time for DMs. In 3e I want a Flind Monkish Warlord....I take a gnoll, add some Monk levels or PRC levels, ignore prereqs, ignore skill points, and it works.......which is basically 4E monster design......except 4E design is more akin to 1e & 2e in creatures are designed from whole cloth which is sometimes harder, than tweaking.
I completely disagree here. As a DM, who loved 3e and has nothing against it now, it was an absolute nightmare sometimes for me to make challenges well. In 4e, it's a breeze. A lot of that is the electronic tools they give you to use. Perhaps if 3e had better electronic tools it would have also been such a breeze. Regardless, in no way is 4e challenge design from whole cloth, and in no way was 3e challenge design mere tweaking relative to 4e, in my experience.
There are plenty of ways to compliment 3e, and criticize 4e, but tweaking vs. whole cloth challenge design? Naw, that does not seem to be a good argument to make from my perspective.
Obviously, for successful games design gets more refined....but 4E is one a faster release cycle than previous editions. I do not think it unreasonably especially given the small amount of time from PHB1 to PHB 2 that more time in development would have helped refine the initial release. As someone that has played every edition of D&D....I do not find it acceptable to have people just say...yeah the Wizard sucks.
First, I do not think the cycle is faster that before. Second, a lot of folks (myself included) loved the Wizard of 4e.
As to the online support....many people are Mac-ties and extreme Jobians....they just see the books.
Define "many". Fewer and fewer Mac owners are unable to also run windows on their machines. This sort of issue seems to have died out in the last year and a half or so. I heard this complaint a lot in the beginning, but not so much anymore. People found ways to use the tools. They are being used. Most people use the tools now, in some manner, and like them a lot.
Anyway, your complaint was about focus. But, now it seems to be all over the place. You have a scatter-gun approach to your complaint now which...well...lacks focus. Is this just a general list of stuff you don't like about 4e, or is it about the refinement over time issue you seemed to bring up earlier?