BryonD
Hero
You said you played Moldvey, and yet you are picking classes AND races, and skill and feats. And, clearly, you ARE excluding GURPS, WHFRP, and HERO.So, what do you call what you play? I say that I'm playing in a D&D campaign on Tuesday mornings. I've been playing in various campaigns on Tuesday (and Thursday morning before that) for the past 10 years. While the rules have changed three times in that time, I still think that I'm playing D&D. Actually, the rules have changed more than 3 times considering the number of books and whatnot that has crossed the table - Unearthed Arcana, Scarred Lands with its own rules, Tome of Magic, Bo9S, now 4e. Meh, to me, it's always been D&D.
In every game, I've generated a six stat character based on 3-18 for base stats, given him a class, given him feats, given him skills and a race and equipment. That character has then gone on a series of adventures based around heroic fantasy tropes.
But, if I'm talking to the people I play with, we will specify 2E if talking about 2e and 4e if talking about 4e. We don't specify 3E out loud, but only because that is the default presumption.
If you don't perceive a difference worthy of note, then cool. We do.
Didn't take long for you to get back around to telling *me* what *I'm* saying and getting it wrong.It's old school gaming that you're really arguing against. The idea that events occur in the game world that are not pre-determined by the DM.
Wrong. I am saying you can't ignore the narrative as you did. And I'm saying that years and years of actually playing completely contradicts the conclusion you proclaimed as fact.From what you're saying, for any encounter to occur, there must be a logical narrative leading to that encounter. Yet, ambushing the party with a medusa most certainly can flow logically.
Again, I can only accept that you have experienced this. Therefore, my previously stated conclusion that your games are wildly different than mine.The problem is, if I do this, it's a pretty much guaranteed death sentence on one character. That's why I don't like it. The DM is forced by the mechanics to ensure that the party is ready for the encounter. If he doesn't, then the encounter is too lethal.
The words "guaranteed", "forced", and "ensure" are way out of line for anything remotely resembling my games.
Again, "better" depends completely on the measure of fun you are trying to improve.The one thing pretty much everyone has agreed on in this thread is ambushing PC's with SoD creatures is a bad idea. But, ambushing with SSSoD is mostly fine. In 4e, you've only got a 1 in 8 chance of actually failing completely and it's quite possible to improve those odds. That's much better, IMO, than a 100% death rate.
If you are playing a tactical combat battle game, then I fully concur.
If you are trying to simulate an encounter with Medusa which is consistent with myth, then SSSoD is the extreme opposite of better. Character death is still fun, while rubbing your face in the wrongness of the story just makes the character's survival anti-climatic and pointless. If I want to face Medusa and you use SSSoD, you have actively denied me the opportunity to do that thing I wanted to do.