I see what you're saying, but why not have both? Why not have both a distinctive personality/history and distinctive mechanics? After all, if the process of getting drunk can have its own set of mechanics (1e DMG pgs 82-83), that differentiate it from all other activities, then why can't my fighter have some mechanics that differentiate him from all other fighters? The six stats don't really go far enough, imo.Yes you did.
You built a personality, expressed through play. You built a history as a side-effect of play. You built a reputation via deeds done during play. You built, in short, a character; *during* the game, rather than beforehand.
You just didn't use mechanics and numbers to do it. You played the game to do it.
I see what you're saying, but why not have both? Why not have both a distinctive personality/history and distinctive mechanics? After all, if the process of getting drunk can have its own set of mechanics (1e DMG pgs 82-83), that differentiate it from all other activities, then why can't my fighter have some mechanics that differentiate him from all other fighters? The six stats don't really go far enough, imo.
So in other words, no, you didn't build a character.
Nothing precludes you from doing all those things in a new edition. The only difference is, now you can do it and better express who your character is.
So in other words, no, you didn't build a character.
Nothing precludes you from doing all those things in a new edition. The only difference is, now you can do it and better express who your character is.
There's a big diffence between 3e and 4e here. The turnip farmer sounds like a 1st level commoner. Though it is intended, and presented, as an NPC class the commoner is, nonetheless a mechanical option in the system, tho a very underpowered one.You can have a bumpkin turnip farmer with nothing more than a pitchfork and ragged clothes and he can still contribute to the fighting, since his effectiveness isn't tied to his weapons, armor, or "powers."
In 3e and 4e, a lot more emphasis is put on building your character for combat effectiveness rather than what he would learn were he a new character. Then again, they tend to be fairly combat oriented, so perhaps that's an unfounded complaint.
There's a big diffence between 3e and 4e here. The turnip farmer sounds like a 1st level commoner. Though it is intended, and presented, as an NPC class the commoner is, nonetheless a mechanical option in the system, tho a very underpowered one.
That character isn't viable at all under 4e mechanics. Although 4e gives quite a lot of choice, it gives a lot less than 3e. The 'freedom to fail' has been to a large extent removed.
One could argue whether this is a good thing or not. It's better for newbs but not as good for experienced players who don't want to write their own rules.
There's a big diffence between 3e and 4e here. The turnip farmer sounds like a 1st level commoner. Though it is intended, and presented, as an NPC class the commoner is, nonetheless a mechanical option in the system, tho a very underpowered one.
That character isn't viable at all under 4e mechanics. Although 4e gives quite a lot of choice, it gives a lot less than 3e. The 'freedom to fail' has been to a large extent removed.
One could argue whether this is a good thing or not. It's better for newbs but not as good for experienced players who don't want to write their own rules.
Distinctive mechanics come with a cost. They demand mental energy to learn them, to build characters with them, and to keep them in mind during play. Players and DMs don't have unlimited brainpower to work with; mental energy dedicated to working the rules is energy not available for other things like immersion and character development.
I think Verdande's point is that in 1E/2E, you can declare that your 3rd-level fighter is a bumpkin turnip farmer and that his trident is a pitchfork. You can then proceed to stand right up there in the front lines with Sir Hacksalot. You didn't sacrifice any adventuring effectiveness to "pay" for being a turnip farmer--you didn't have to blow any skill points on Profession (3E), and you didn't have to choose a possibly non-advantageous background (4E).