Because that's what putting a medusa on a random encounter table basically works out to.
Now, I know you can manipulate the situation so that the player always has the ability to know that the SoD encounter is coming and can react accordingly, but, to me, that's too heavy handed. It's pretty obvious what's going on when every stranger I meet suddenly goes out of his way to mention that there is a specific kind of creature in that area. Never mind the fifteen other kinds of creatures there. They might or might not get mentioned. But every SoD creature will always be known.
Seriously? So, there's no giving a coup de grace to someone who has, say, been skewered in the guts?Hussar said:Hrm, my character, in order to be targeted by a cdg attack, needs to be either:
a) rendered completely helpless magically
b) beaten unconcious through non-lethal damage
c) asleep
Now, is it good encounter design to have an invisible thief sneak into the character's room, without any warning, and cdg him in his sleep?
Huh??Dausuul said:Does this mean they don't belong on random monster tables? Damn straight it means they don't belong on random monster tables.
Purely hypothetically.....Now, is it good encounter design to have an invisible thief sneak into the character's room, without any warning, and cdg him in his sleep?
Because that's what putting a medusa on a random encounter table basically works out to.
Huh??
I've got to do what, then? Use simulation algorithms to determine the position and vector of Slimy the Worm at every moment?
Not happening! I'll go for the probabilistic approach, concerned only with the question that really matters: whether Slimy is where the players can perceive it. If some "modern" joker has a problem with that, then he can move along to the game run by a computer or the story told by a storyteller, or whatever.
For plenty of the rest of us, encounter tables have worked plenty fine for a mighty long time.
Obviously both our game preferences and actual at table experiences differ rather wildly. Perhaps we should each play different games.....I think the steps that lead to Coup De Grace (having already been hit by enough overwhelming force to be unconscious, or targeted by a specific spell or effect that renders you helpless) are a much higher treshold, and much more based on your own rolls and actions, than entering an encounter without having learned in advance that you will be facing Save or Die effects (which is much more reliant on the DM).
Dausuul said:If you're using encounter tables to determine what monsters are in a dungeon--like the general-purpose encounter tables in the 1E DMG--then I do have an objection to it.
Now, is it good encounter design to have an invisible thief sneak into the character's room, without any warning, and cdg him in his sleep?
Because that's what putting a medusa on a random encounter table basically works out to.