Suddenly the players find themselves as the pawns of tyrannical warlords, who help protect them from the town guards, or even a devil in disguise.
And this will discourage them from further acts of mayhem... how, exactly?
Suddenly the players find themselves as the pawns of tyrannical warlords, who help protect them from the town guards, or even a devil in disguise.
It depends on the players. I pulled this on a group of players once and it shook them up once they realized that they had been played for fools, and all because of the actions of their own doing. They were not exactly thrilled that they were villains, and so their allegiances shifted and their approach to conflict changed.And this will discourage them from further acts of mayhem... how, exactly?
I agree, but after umpteen violent encounters I do get a big thrill out of a non-violent resolution to a D&D encounter, whether I'm playing or GMing. I love it when the Cleric PC in my 3.5 game converts the Goblins over to worship of the Unconquered Sun, or negotiates a hostage handover and subsequent peace treaty with the Duergar, or when NPC foes surrender and the PCs subsequently set them free.
Never in my almost 30 years of doing this have I been in a group either as a player or DM have I had anything like killing the innkeeper as they did. The only time I remember that was similar was when we got the first Village of Hommlet module.....the party went to the first farmhouse, killed the family and took their money. Then someone said "you know, I don't think this is supposed to be about killing everything that moves" They actually (as real people) felt bad about what they had done. It never happened again. The killing -- at least for us -- has always been about removing an evil plaguing someone. I honestly can't recall any killing just for killings sake.....
My case is Milgram's classic studies of conformity and the follow-ups, which is science...
Oh, those are absolutely fun moments, but I feel it a bit of a failure if I have more than one session go by and something hasn't needed to be sword-bashed at least once. I've had plenty of roleplaying and intense negotiation experiences, but as I said, if I want to wrangle with important political issues or negotiate tense situations, I'll head to the voting booth or go to a weekly business meeting and do it for real. In real life, I can't change the unjust politics of my local city by putting sword to the evil ruler, freeing the slaves and burning down the slave-pens.
In Star Wars, it would have been a snooze-fest if the answer for the Death Star was to blackmail Grand Moff Tarkin into leaving the rebels alone, or the solution to the Emperor was to enter into diplomatic negotiations to broker a secession from the Empire.
In Star Wars, it would have been a snooze-fest if the answer for the Death Star was to blackmail Grand Moff Tarkin into leaving the rebels alone, or the solution to the Emperor was to enter into diplomatic negotiations to broker a secession from the Empire.