Silverblade The Ench
First Post
over years there's been a point brought up often that TSR produced too much stuff for AD&D, and that was bad for the game and cost them money.
I strongly disagree.
A game needs BREADTH of appeal. This requires catering to lots of people with differing tastes, and generating lots of interest.
Having lots of players, attracted by lots of varied things interesting to them, is vital
Most of us consider the late 80s early 90s the "Golden Era" of (A)D&D. Why? Huge volume of items, so even if some were bad or not to your taste, it was guaranteed some WERE to your liking!
All this made D&D a very fertile, fun thing to be involved with
3rd ed kept a good deal of interest by the Open Game licence with many variant folk producing interesting material (Ihave lots of the Slayers Guides for example, and other stuff).
IMHO however, WOTC "cut their own nose off to spite their face" with the more strict 4th ed system and stopping pdfs.
Sure, piracy and competitors may suck, but, you lose interest of players, they expect and want lots of "stuff", to keep interest high, making a broad fun community.
No one company can create enough content to satisfy a happy "bubbling with excitement" fan base. (This also applies most definately to MMOs said that to them before long time ago, D&D like it or not is in competition with them for folks' spare time)
Hence fan content and competitors are good at keeping the game "bubbling" with excitement, keeping the interest is key, not mere sales income 1st and foremost. The "buzz" will make more money than being a tightwad.
Closed tight control always ends up slowly eroding user base numbers.
TSR failed because of bad financial leadership and foolish investment from what I can gather, not from too much AD&D inventory per se. (the dice issue was the biggie, poor relations/oversight with important seller, She Who Must Not Be Named, etc
)
Thus would D&D not be best served by making a LOT of varied material and having looser licencing?

I strongly disagree.
A game needs BREADTH of appeal. This requires catering to lots of people with differing tastes, and generating lots of interest.
Having lots of players, attracted by lots of varied things interesting to them, is vital
Most of us consider the late 80s early 90s the "Golden Era" of (A)D&D. Why? Huge volume of items, so even if some were bad or not to your taste, it was guaranteed some WERE to your liking!
All this made D&D a very fertile, fun thing to be involved with

3rd ed kept a good deal of interest by the Open Game licence with many variant folk producing interesting material (Ihave lots of the Slayers Guides for example, and other stuff).
IMHO however, WOTC "cut their own nose off to spite their face" with the more strict 4th ed system and stopping pdfs.
Sure, piracy and competitors may suck, but, you lose interest of players, they expect and want lots of "stuff", to keep interest high, making a broad fun community.
No one company can create enough content to satisfy a happy "bubbling with excitement" fan base. (This also applies most definately to MMOs said that to them before long time ago, D&D like it or not is in competition with them for folks' spare time)
Hence fan content and competitors are good at keeping the game "bubbling" with excitement, keeping the interest is key, not mere sales income 1st and foremost. The "buzz" will make more money than being a tightwad.
Closed tight control always ends up slowly eroding user base numbers.
TSR failed because of bad financial leadership and foolish investment from what I can gather, not from too much AD&D inventory per se. (the dice issue was the biggie, poor relations/oversight with important seller, She Who Must Not Be Named, etc

Thus would D&D not be best served by making a LOT of varied material and having looser licencing?
