To keep this from turning into an essay on the minutiae of particular inclinations toward TTRPGs, I will just say that I like a fair bit of crunch in my games (martial combat maneuvers, weapon skills, robust crafting systems, professions the players can pick up during downtime, rules for raising and leading an army, heck even rules for characters going steadily mad from the horrors of the unknown), and have been gathering homebrew/building my own to compensate and it's all becoming... a lot, obviously. I don't mind "a lot", but I also don't want to be doing all of this work when there might just be a simpler answer in the form of a system that does what I am looking for.