Aldarc
Legend
It goes without saying that magic forms an integral part of the fantasy setting. But I am curious as to what preferences people have towards the nature of magic in your games and why. People certainly have their preferences and expectations regarding magic.
Do you prefer magic that is distinctly delineated by source (i.e., arcane vs. divine vs. psionic), or do you prefer singular unified magic systems? Do you prefer Vancian magic or some other spellcasting method? Is magic prevalent or rare? Is it easily accessible to learn or is it a painstaking enterprise? Is it earth-shattering or subtle? Is it benign or malignant? Is magic metaphysically explainable or is it utterly mysterious? Is magic treated as a technological tool or as a chaotic force? How do magic-users view magic? How do non-magic-users view magic? Or perhaps it falls somewhere between all these or in other aspects that I did not include.
In short, how do you prefer magic to exist in your games?
Do you prefer magic that is distinctly delineated by source (i.e., arcane vs. divine vs. psionic), or do you prefer singular unified magic systems? Do you prefer Vancian magic or some other spellcasting method? Is magic prevalent or rare? Is it easily accessible to learn or is it a painstaking enterprise? Is it earth-shattering or subtle? Is it benign or malignant? Is magic metaphysically explainable or is it utterly mysterious? Is magic treated as a technological tool or as a chaotic force? How do magic-users view magic? How do non-magic-users view magic? Or perhaps it falls somewhere between all these or in other aspects that I did not include.
In short, how do you prefer magic to exist in your games?